<!-- PDF page 315 -->

RETURN ...................................... 19,24,27,29\
RGB ............................................. 95\
RIGHT$ .......................................... 58\
RND ...................................... 59,64,65,66\
RND () ...................................... 64,65\
ROM ............................................. 88\
row by column coordinate ......................... 97\
RTC ......................................... 122,125\
RUN .............................. 19,35,36,47,89,114,132,134

**S**\
SAVE ........................................... 130\
SAVE ... BANK .................................. 130\
Scientific notation .............................. 40\
screen memory .................................... 97\
SCREEN$ ......................................... 88\
Scrolling ................................... 89,140\
Scroll-prompt inhibitor .......................... 92\
SD .............................................. 126\
SDH files ....................................... 155\
SELECT CASE ...................................... 19\
select operator ? ............................ 16,19\
semitone ........................................ 146\
SGN ............................................. 55\
SGN {...} .................................... 39,47,48\
SHIFT ........................................... 93\
SID files ....................................... 154\
Signed ....................................... 45,46,47,48\
signed expression ................................ 48\
signed integer expressions ....................... 47\
SIN ......................................... 60,62,63\
sine ............................................ 62\
single-dimension character array ................. 70\
SPACE ........................................... 90\
spatial resolution ............................... 96\
SPRITE .................... 108,113,130,131,136,137\
SPRITE AT ....................................... 139\
SPRITE BANK ................................. 130,131\
SPRITE BORDER ............................... 130,132\
SPRITE CLEAR .................................... 130\
SPRITE CONTINUE ............................. 137,139\
SPRITE DIM ...................................... 132\
Sprite functions ................................ 139\
Sprite Layer ..................................... 81\
SPRITE MOVE ..................................... 137\
SPRITE MOVE INT ................................. 137\
SPRITE OVER ..................................... 139\
SPRITE PALETTE .................................. 135\
SPRITE PALETTE BANK ............................. 135\
SPRITE PAUSE .................................... 139\
sprite ports ..................................... 128\
SPRITE PRINT ................................ 130,131\
SPRITE (Function) ............................... 139\
SPRITE STOP ..................................... 137\
Sprite System ............................... 101,128\
SQR .......................................... 56,59\
STEP ........................................ 22,23,26\
Stereo control .................................. 153\
stippling ....................................... 118\
STOP ............................................ 90\
STR ............................................. 53\
Streams ......................................... 123\
String .......................................... 53\
String functions ................................. 53\
String multiplication ............................ 50\
String slicing ................................... 49\
subexpression .................................... 48\
subscript ........................................ 67\
subscripted variables ........................ 67,68\
subscripts ....................................... 69\
substring ........................................ 58\
SYMBOL SHIFT ..................................... 90\
System Variables ............................. 93,122

**T**\
TAB .................................... 82,88,89,92\
tabulating character ............................. 88\
TAN ......................................... 60,62,63\
tangent .......................................... 62\
Tempo ........................................... 152\
Text windows ..................................... 82\
The Copper .............................. 140,141,142,143\
THEN ......................................... 16,17\
tile ............................................. 80\
TILE ....................................... 113,119\
TILE AT ......................................... 119\
TILE BANK ....................................... 119\
TILE DIM ........................................ 119\
tile offset ..................................... 120\
TILE w,h AT x,y ................................. 119\
TILE w,h AT x,y TO x2,y2 ........................ 120\
TILE w,h TO x2,y2 ........................... 119,120\
tilemap ......................................... 119\
tiles ....................................... 119,120\
TIME ........................................ 122,124\
TIME$ ....................................... 123,124\
Timex ............................................ 81\
TL$ .............................................. 58\
TO ...................................... 21,22,32,49\
Tokenisation ..................................... 51\
trailing modifers ................................ 51\
transparency .................................... 130\
transparency colour index ....................... 109\
transparency colour mask ........................ 109

