!-0
.nxmod ........................................ 154
.playpt3 ....................................... 154
PLOT ........................................... 117
%RND ...................................... 64,65,66
%symbol ........................................ 42
%@ ............................................. 110
( TO ) ......................................... 49
.nexload ....................................... 154
> .............................................. 71
4-bit .......................................... 102
5 Out of screen, 0:1 ......................... 83,85
512 colours ..................................... 95
8-bit ....................................... 95,101
9-bit ....................................... 95,101
A
ABS ......................................... 56,58,59
ACS ......................................... 60,62,63
Alternative Character Sets ...................... 79
anchor sprite ................................... 136
AND ....................................... 38,44,71,72,73
Animating Sprites ........................... 132,133
arccosine ....................................... 62
arcsine ......................................... 62
arctangent ...................................... 62
arguments .................................... 52,58
array of pointers ................................ 97
array variable ................................... 67
Arrays ....................................... 67,68,69,70
ASCII ........................................ 49,74
ASN ......................................... 60,62,63
assignment ....................................... 5
AT ................................ 82,83,84,89,90,92,113,120
ATN ......................................... 60,62,63
ATTR ....................................... 108,112
attribute cell ............................... 96,100
Automatic sprite movement .................. 137,138
B
B Integer out of range .......................... 146
BANK ........................ 30,43,80,97,109,110,126
BANK ERASE ...................................... 98
BANK DPEEK ...................................... 59
BANK PEEK ....................................... 59
BANK USR ........................................ 59
BANK USR$ ....................................... 59
BANK LAYER ..................................... 128
BANK POKE ................................ 97,120,130
BANK PROC ....................................... 30
BANK RESTORE .................................... 36
base10 logarithms ............................... 61
Batching ....................................... 137
BEEP .......................... 19,125,144,145,146,147,155
BIN ....................................... 59,75,76,110,141
Binary .......................................... 41
bitmask ......................................... 93
Bitwise AND ..................................... 44
Bitwise operators [?], >>, &, |, -, -| ........ 37, 38
Bitwise OR ...................................... 45
bitwise XOR ..................................... 45
Bitwise, relational and logical operators ....... 37
BORDER ................................... 105,106,107
bounding box .................................... 139
Branching ....................................... 27
BREAK ........................................ 25,90
BRIGHT ................... 100,102,105,106,109,115,120
C
CAPS SHIFT ................................... 74,90
Channel selection .............................. 153
Channels ....................................... 123
Character Graphics mode ......................... 97
character matrix ................................ 82
CHARS system variable ........................... 80
CHR$ ......................................... 74,76,92
CIRCLE .................... 88,113,114,115,116,120
circumference ................................... 62
CLEAR ........................................ 89,114
Clipping windows ............................ 118,140
CLS ....................................... 89,114,141
CODE ............................................ 74
COL_FILE2 ....................................... 99
collision detection ............................ 139
Colour attribute display ........................ 98
Colour clash ................................. 99,100
colour resolution ............................... 96
COLOUR_FILE ..................................... 99
Colours .................. 95,96,97,98,99,100,101,102,103,
104,105,106,107,108,109,110,111,112
Comments ....................................... 153
composite sprite ............................... 136
conditional expression .......................... 73
conditional selection ........................... 36
Conditions .................................. 71,72,73
CONTINUE ........................................ 23
control characters .............................. 76
control codes .......................... 76, 82,83,92
control variable ................................ 22
coordinate system ............................... 84
Coordinate Systems .............................. 81
Copper ...................................... 121,142
COS ......................................... 60,62,63
COT ............................................. 63
ZX Spectrum Next User Manual, 3rd Edition (ISBN 978-1-5272-5496-1), written and illustrated by Phoebus R. Dokos. Copyright © 2020-2024 Phoebus Dokos / SpecNext Ltd. Licensed under CC BY-NC-SA 4.0. This is a transcription and can contain errors; check any doubt against the printed page.