LEN ............................................. 53
LET ........................................ 5,16,42,61,117
LINE input ...................................... 91
literals ........................................ 41
LN .......................................... 60,61
LOAD ... LAYER ................................. 127
LOCAL ..................................... 28,29,34,57,58
Localised error-trapping .................... 33,34
Logical expressions .............................. 71
Logical operators ................................ 38
LoRes .................... 81,84,102,103,104,106,114,115
M
Mathematical Functions .................... 60,61,62,63
Mathematical operations .......................... 37
MID$ ............................................ 58
MOD ......................................... 37,47,154
MOD files ....................................... 154
MOVE ........................................... 142
Moving Sprites .............................. 134,135
MP3 files ...................................... 155
MSB ............................................ 102
N
natural logarithm ................................ 61
natural scale ................................... 146
NEW ......................................... 50,114,119
NextREG ........................................ 140
NEXT ....................................... 21,22,23,24
NEXT # ......................................... 125
Next Register .................................. 124
NextBASIC Menu ................................. 117
NextZXOS ........................................ 88
NMI Menu ....................................... 134
NOT ...................................... 38,71,72,73
Note duration .............................. 149,150
Note volume .................................... 151
null string ...................................... 41
numeric arrays ................................... 68
O
octave command ................................. 149
ON ...................................... 16,19,20,36
ON ERROR ........................................ 33
OR ...................................... 38,45,71,72,73
Order of calculations ............................ 52
OUT ......................................... 80,101,141
OVER ................................ 88,107,115,117,118
P
PALETTE ........................ 103,107,108,109,110,111,112,143
PALETTE CLEAR ................................. 109
PALETTE DIM ................................. 108,135
PALETTE FORMAT ................................. 109
palettes .................................... 100,101
PAPER ................... 75,99,100,105,106,109,115,120
parameters by reference .......................... 32
PAUSE ...................................... 121,123,124
PAUSE/STOP ..................................... 142
PEEK .................. 58,76,77,78,80,122,125,128
PI .............................................. 61
pixels ...................................... 96,98
PI .............................................. 116
PLAY ........................ 145,147,148,153,155
PLOT ...................... 88,113,114,115,116,120
PLOT INVERSE ................................... 117
PLOT OVER ...................................... 117
POINT .................. 84,85,86,87,91,113,116,117
POINT TO .................................. 116,117
POKE ................. 76,77,78,79,80,92,93,97,122,128
predimensioned ................................... 67
PRINT ...................... 5,20,89,21,23,40,43,76,81
......................... 82,84,90,94,97,106,115
PRINT ....................................... 20,89
PRINT AT ................................... 83,85,88
PRINT item .............................. 82,83,85,90
PRINT POINT ..................................... 85
PRINT separator .................................. 82
priority colours ................................ 102
PRIVATE ......................................... 29
PRIVATE CLEAR ................................... 29
PROC ................................ 29,30,31,32,33,42
PROCedure ....................................... 112
Procedures .................................. 29,30,31
Procrustean assignment ....................... 50,69
PSGs ....................................... 144,149
R
R3G3B2 ..................................... 95,101
R3G3B3 .......................................... 95
radians ......................................... 63
RAMdisk .................................... 125,126
RAND ............................................ 65
random .......................................... 64
RANDOMIZE ................................... 64,65,66
raster line ..................................... 141
READ .................................... 33,35,36,42,70,130
recursion ....................................... 32
REF .......................................... 32,58
REG ................................... 58,80,123,128,141
Relational operators [?], >, =, [?]=, >=, [?]> ............ 39
relative sprite .............................. 136,138
REPEAT ...................................... 23,24,25,26
REPEAT UNTIL ................................ 23,24,25,26
resolution ...................................... 95
RESTORE ..................................... 35,36
ZX Spectrum Next User Manual, 3rd Edition (ISBN 978-1-5272-5496-1), written and illustrated by Phoebus R. Dokos. Copyright © 2020-2024 Phoebus Dokos / SpecNext Ltd. Licensed under CC BY-NC-SA 4.0. This is a transcription and can contain errors; check any doubt against the printed page.