| Bits | Description |
|---|---|
| 7:0 | Offset added to the vertical line counter affects copper, line interrupt and active line count. |
* Since a change in offset takes effect when the ula reaches row 0, the change can take up to
Normally the ula's pixel row 0 aligns with vertical line count 0. With a non-zero offset, the ula's pixel row 0 will align with the vertical line offset. Eg, if the offset is 32 then vertical line 32 will correspond to the first pixel row in the ula and vertical line 0 will align with the first pixel row of the tilemap and sprites. one frame to occur.