| ID | 10842 |
|---|---|
| Title | Jinxter |
| Machine | ZX-Spectrum 128 +3 |
| Language | English |
| Genre | Adventure Game: Text-Only |
| Max Players | 1 |
| Available Type | A |
| Without Load Screen | No |
| Without Inlay | No |
| Type | Link | Size | MD5 | Flags | Details | Comments |
|---|---|---|---|---|---|---|
| Disk image | /pub/sinclair/games/j/Jinxter.dsk.zip | 156,508 | - | NoneOriginal release (O) | ||
| Loading screen | /pub/sinclair/screens/load/j/scr/Jinxter.scr | 6,912 | - | |||
| Running screen | /pub/sinclair/screens/in-game/j/Jinxter.gif | 3,973 | - | |||
| Game map | /pub/sinclair/games-maps/j/Jinxter.jpg | 208,525 | - | |||
| Inlay - Back | /pub/sinclair/games-inlays/j/Jinxter_Back.jpg | 171,929 | - | |||
| Inlay - Front | /pub/sinclair/games-inlays/j/Jinxter_Front.jpg | 143,775 | - | |||
| Advertisement | /pub/sinclair/games-adverts/j/Jinxter.jpg | 236,761 | - | |||
| Remote link | http://msmemorial.if-legends.org/games.htm/jinxter.php | - | - | Game Novella "Jinxter: The Independant Guardian" | ||
| RZX playback file | https://archive.org/download/rzxarchive/jinxter.rzx | - | - | Recorded by Hippy Smith - Doesn't play back in Spectaculator |
| Release # | Year | Downloads |
|---|---|---|
| #0 | 1988 | 9 |
| Type | Title | Publication | Issue | Date |
|---|---|---|---|---|
| standalone | Jinxter | Rainbird Software Ltd | - | 1988 |
| Direction | Type | Entry |
|---|---|---|
| To | Original platform for | Jinxter |
| Tag | Type | Category | Member Seq | Links |
|---|---|---|---|---|
| Bookware | Feature | - | Bookware means software that was published with a related book or novella included in the same package. | |
| Padlock Protection | Feature | - | Any protection system similar to Padlock System's coded cards.
The protection system was produced in conjunction with Software Projects, consisting of a card with numbers and letters that corresponded with a row of four colours. The player upon loading the game would be presented with a number, and using the card, had to match that number to four colours on screen, for instance A1 would need the player to input Blue, Purple, Green, Blue, getting the code correct would start the game. If the incorrect colours were input, the process would just continue to loop. |
| Website | Score | Votes |
|---|---|---|
| WorldOfSpectrum | 8.25 | 16 |
| Type | Text |
|---|---|
| Remarks | +3 disk only |