| ID | 10884 |
|---|---|
| Machine | ZX-Spectrum 48K |
| Language | English |
| Genre | Adventure Game: Text/Illustrated |
| Max Players | 1 |
| Available Type | A |
| Magazine | Issue | Type | Score |
|---|---|---|---|
| C&VG (Computer & Video Games) | 1987 #65 | Review | - |
| Crash | 1987 #36 (Christmas Special 1986/87) | Advert | - |
| Crash | 1987 #41 | Review | - |
| Sinclair User | 1987 #60 | Review | - |
| Your Sinclair | 1987 #13 | Advert | - |
| Your Sinclair | 1987 #14 | Advert | - |
| Your Sinclair | 1987 #15 | Advert | - |
| Your Sinclair | 1987 #16 | Advert | - |
| Your Sinclair | 1987 #16 | News/Note | - |
| Your Sinclair | 1987 #16 | Review | - |
| Your Sinclair | 1987 #18 | Tips | - |
| Website | Score | Votes |
|---|---|---|
| WorldOfSpectrum | 7 | 1 |
| File | Size | Tags | Comments |
|---|---|---|---|
OperationStallion_CodeSheet.txt | 47 B |
| File | Size | Tags | Comments |
|---|---|---|---|
OperationStallion.scr | 6.8 KB |
| File | Size | Tags | Comments |
|---|---|---|---|
OperationStallion.gif | 3.5 KB |
| File | Size | Tags | Comments |
|---|---|---|---|
| - | Recorded by Paul E. Collins (with rollback) |
| File | Size | Tags | Comments |
|---|---|---|---|
OperationStallion.tzx.zip | 43.6 KB |
| Release # | Year | Downloads | Comments |
|---|---|---|---|
| #0 | 1987 | 5 |
| Type | Title | Publication | Issue | Date |
|---|---|---|---|---|
| standalone | Operation Stallion | Wrightchoice Software | - | 1987 |
| Dir | Type | Entry |
|---|---|---|
| From | Authored with | The Quill Adventure System |
| Tag | Type | Category | Links |
|---|---|---|---|
| Operation Series Trilogy | Series | - | |
| Padlock Protection | Feature | Any protection system similar to Padlock System's coded cards. The protection system was produced in conjunction with Software Projects, consisting of a card with numbers and letters that corresponded with a row of four colours. The player upon loading the game would be presented with a number, and using the card, had to match that number to four colours on screen, for instance A1 would need the player to input Blue, Purple, Green, Blue, getting the code correct would start the game. If the incorrect colours were input, the process would just continue to loop. |