| ID | 11051 |
|---|---|
| Title | Blok Load |
| Machine | ZX-Spectrum 48K/128K |
| Language | English |
| Genre | Utility: I/O Handling |
| Max Players | 1 |
| Available Type | A |
| Without Load Screen | No |
| Without Inlay | No |
| Type | Link | Size | MD5 | Flags | Details | Comments |
|---|---|---|---|---|---|---|
| Tape image | /pub/sinclair/utils/b/BlokLoad128.tzx.zip | 5,644 | - | NoneOriginal release (O) | ||
| Tape image | /pub/sinclair/utils/b/BlokLoad48.tzx.zip | 6,034 | - | NoneOriginal release (O) | ||
| Loading screen | /pub/sinclair/screens/load/b/scr/BlokLoad.scr | 6,912 | - | |||
| Running screen | /pub/sinclair/screens/in-game/b/BlokLoad.gif | 2,672 | - | |||
| Instructions | /pub/sinclair/games-info/b/BlokLoad.txt | 7,157 | - |
| Release # | Year | Downloads |
|---|---|---|
| #0 | 1988 | 5 |
| Type | Title | Publication | Issue | Date |
|---|---|---|---|---|
| standalone | Blok Load | Z80 Pros | - | 1988 |
| Website | Score | Votes |
|---|---|---|
| WorldOfSpectrum | 5 | 1 |
| Type | Text |
|---|---|
| Remarks | ""Blok Load" resides in the multiface RAM, and the multiface must support a "programmable jump" feature, so it's very fussy about the exact model." |
| Remarks | SPOT: 48&128K Multiface enhancement; program copier for use with Multiface |