| ID | 142 |
|---|---|
| Title | Ali-Bebe |
| Machine | ZX-Spectrum 48K |
| Language | Spanish |
| Genre | Arcade Game: Platform |
| Max Players | 1 |
| Available Type | A |
| Without Load Screen | No |
| Without Inlay | No |
| Type | Link | Size | MD5 | Flags | Details | Comments |
|---|---|---|---|---|---|---|
| Tape image | /pub/sinclair/games/a/Ali-Bebe.tzx.zip | 24,446 | - | NoneOriginal release (O) | ||
| Tape image | /pub/sinclair/games/a/Ali-Bebe.tap.zip | 28,858 | - | Undetermined | ||
| Loading screen | /pub/sinclair/screens/load/a/scr/Ali-Bebe.scr | 6,912 | - | |||
| Running screen | /pub/sinclair/screens/in-game/a/Ali-Bebe.gif | 9,276 | - | |||
| Instructions | /pub/sinclair/games-info/a/Ali-Bebe.txt | 5,189 | - | |||
| Game map | /pub/sinclair/games-maps/a/Ali-Bebe.png | 208,024 | - | |||
| Inlay - Front | /pub/sinclair/games-inlays/a/Ali-Bebe.jpg | 76,086 | - | |||
| Code sheet | /pub/sinclair/games-extras/Ali-Bebe_CodeSheet.txt | 2,258 | - | |||
| POK pokes file | /zxdb/sinclair/pokes/a/Ali-Bebe (1985)(Future Stars).pok | 150 | 75bc33827c0c33ad2121228154d2b4b9 | |||
| RZX playback file | https://archive.org/download/rzxarchive/alibebe.rzx | - | - | Recorded by Albert Valls (with rollback) |
| Release # | Year | Downloads |
|---|---|---|
| #0 | 1985 | 10 |
| Type | Title | Publication | Issue | Date |
|---|---|---|---|---|
| standalone | Ali-Bebe | Future Stars | - | 1985 |
| Direction | Type | Entry |
|---|---|---|
| From | Authored with | MCoder II |
| Tag | Type | Category | Member Seq | Links |
|---|---|---|---|---|
| Interface 2 (right) | Control Option | - | - | |
| Kempston Joystick | Control Option | - | - | |
| Padlock Protection | Feature | - | Any protection system similar to Padlock System's coded cards.
The protection system was produced in conjunction with Software Projects, consisting of a card with numbers and letters that corresponded with a row of four colours. The player upon loading the game would be presented with a number, and using the card, had to match that number to four colours on screen, for instance A1 would need the player to input Blue, Purple, Green, Blue, getting the code correct would start the game. If the incorrect colours were input, the process would just continue to loop. |
| Website | Score | Votes |
|---|---|---|
| WorldOfSpectrum | 4.4 | 5 |