Entry Summary
ID142
TitleAli-Bebe
MachineZX-Spectrum 48K
LanguageSpanish
GenreArcade Game: Platform
Max Players1
Available TypeA
Without Load ScreenNo
Without InlayNo
Downloads
TypeLinkSizeMD5FlagsDetailsComments
Tape image/pub/sinclair/games/a/Ali-Bebe.tzx.zip24,446-
NoneOriginal release (O)
Tape image/pub/sinclair/games/a/Ali-Bebe.tap.zip28,858-
Undetermined
Loading screen/pub/sinclair/screens/load/a/scr/Ali-Bebe.scr6,912-
Running screen/pub/sinclair/screens/in-game/a/Ali-Bebe.gif9,276-
Instructions/pub/sinclair/games-info/a/Ali-Bebe.txt5,189-
Game map/pub/sinclair/games-maps/a/Ali-Bebe.png208,024-
Inlay - Front/pub/sinclair/games-inlays/a/Ali-Bebe.jpg76,086-
Code sheet/pub/sinclair/games-extras/Ali-Bebe_CodeSheet.txt2,258-
POK pokes file/zxdb/sinclair/pokes/a/Ali-Bebe (1985)(Future Stars).pok15075bc33827c0c33ad2121228154d2b4b9
RZX playback filehttps://archive.org/download/rzxarchive/alibebe.rzx--
Recorded by Albert Valls (with rollback)
Releases
Release #YearDownloads
#0198510
Origins
TypeTitlePublicationIssueDate
standaloneAli-BebeFuture Stars-1985
Relations
DirectionTypeEntry
FromAuthored withMCoder II
Tags / Members
TagTypeCategoryMember SeqLinks
Interface 2 (right)Control Option-
-
Kempston JoystickControl Option-
-
Padlock ProtectionFeature-
Any protection system similar to Padlock System's coded cards. The protection system was produced in conjunction with Software Projects, consisting of a card with numbers and letters that corresponded with a row of four colours. The player upon loading the game would be presented with a number, and using the card, had to match that number to four colours on screen, for instance A1 would need the player to input Blue, Purple, Green, Blue, getting the code correct would start the game. If the incorrect colours were input, the process would just continue to loop.
Ports
No ports recorded
Remakes
No remakes recorded
Scores
WebsiteScoreVotes
WorldOfSpectrum4.45
Notes
No notes recorded
Aliases
No aliases
Licenses
No licenses linked
Files
No files linked