| ID | 1468 |
|---|---|
| Machine | ZX-Spectrum 48K |
| Language | English |
| Genre | Sport Game: Management |
| Max Players | 1 |
| Available Type | A |
| Website | Score | Votes |
|---|---|---|
| WorldOfSpectrum | 8.12 | 84 |
| File | Size | Tags | Comments |
|---|---|---|---|
DoubleThe.jpg | 82.3 KB |
| File | Size | Tags | Comments |
|---|---|---|---|
DoubleThe_CodeSheet.jpg | 396.6 KB |
| File | Size | Tags | Comments |
|---|---|---|---|
DoubleThe(SummitSoftware)_Back.jpg | 198.4 KB |
| File | Size | Tags | Comments |
|---|---|---|---|
DoubleThe.scr | 6.8 KB |
| File | Size | Tags | Comments |
|---|---|---|---|
Double, The (1987)(Scanatron).pok | 42 B |
| File | Size | Tags | Comments |
|---|---|---|---|
DoubleThe.gif | 2.5 KB |
| File | Size | Tags | Comments |
|---|---|---|---|
DoubleThe.tzx.zip | 32.4 KB | ||
DoubleThe.tap.zip | 31.9 KB | ||
DoubleThe(SummitSoftware1).tzx.zip | 32.5 KB | ||
DoubleThe(EuropeanSuperLeague2011-2012)(JoeCabron).tap.zip | 10.7 KB | (European Super League 2011-2012) | |
DoubleThe(Spain1987-1988)(JoeCabron).tap.zip | 10.3 KB | (Spain 1987-1988) | |
DoubleThe(WorldLeague1988)(JoeCabron).tap.zip | 10.8 KB | (World League 1988) |
| Type | Title | Publication | Issue | Date |
|---|---|---|---|---|
| standalone | Double, The | Scanatron | - | 1987 |
| Dir | Type | Entry |
|---|---|---|
| To | Edited with | The Double Editor |
| Tag | Type | Category | Links |
|---|---|---|---|
| Hide from STP (Spectrum Tape Preservation) | Feature | Titles originally marked as "hide from STP" by Martijn van der Heide. This information was preserved here, in case it's still useful to the Spectrum Tape Preservation team. | |
| Padlock Protection | Feature | Any protection system similar to Padlock System's coded cards. The protection system was produced in conjunction with Software Projects, consisting of a card with numbers and letters that corresponded with a row of four colours. The player upon loading the game would be presented with a number, and using the card, had to match that number to four colours on screen, for instance A1 would need the player to input Blue, Purple, Green, Blue, getting the code correct would start the game. If the incorrect colours were input, the process would just continue to loop. | |
| Soccer | Sport | Link |
| Title | Platform | Official | Link |
|---|---|---|---|
| - | Commodore 64 | Yes | Link |
| Name | Type | Official | Links |
|---|---|---|---|
| Howard Kendall | People | Yes |