| ID | 1704 |
|---|---|
| Title | F-16 Combat Pilot |
| Machine | ZX-Spectrum 48K/128K |
| Language | English |
| Genre | Game: Flight Simulator |
| Max Players | 1 |
| Available Type | A |
| Without Load Screen | No |
| Without Inlay | No |
| Type | Link | Size | MD5 | Flags | Details | Comments |
|---|---|---|---|---|---|---|
| Tape image | /pub/sinclair/games/f/F-16CombatPilot.tzx.zip | 80,414 | - | SpeedLock 4Original release (O) | ||
| Disk image | /pub/sinclair/games/f/F-16CombatPilot.dsk.zip | 69,816 | - | NoneOriginal release (O) | ||
| Tape image | /pub/sinclair/games/f/F-16CombatPilot.tap.zip | 75,963 | - | Undetermined | ||
| Loading screen | /pub/sinclair/screens/load/f/scr/F-16CombatPilot.scr | 6,912 | - | |||
| Running screen | /pub/sinclair/screens/in-game/f/F-16CombatPilot.gif | 4,985 | - | |||
| Advertisement | /pub/sinclair/games-adverts/f/F-16CombatPilot.jpg | 132,322 | - | |||
| Code sheet | /pub/sinclair/games-extras/F-16CombatPilot_CodeSheet.jpg | 156,579 | - | |||
| ? | /pub/sinclair/games-extras/F-16CombatPilot_Controls.jpg | 33,062 | - | Controls | ||
| Development material (sketches/notes) | /pub/sinclair/games-extras/F-16CombatPilot_DevelopmentGraphics.zip | 32,493 | - | Development graphics | ||
| ? | /pub/sinclair/games-extras/F-16CombatPilot_InstrumentPanel.jpg | 109,145 | - | Instrument panel | ||
| POK pokes file | /zxdb/sinclair/pokes/f/F-16 Combat Pilot (1991)(Digital Integration).pok | 218 | b652b2a2c3c57a6f1f154540d6509c43 | |||
| Inlay - Back | /zxdb/sinclair/entries/0001704/F-16CombatPilot_Back.jpg | 734,472 | 41a17a7b7909dfd00cb55668047bfaa7 | NoneCardbox case (big) | ||
| Inlay - Front | /zxdb/sinclair/entries/0001704/F-16CombatPilot_Front.jpg | 414,328 | 9c3484eb81939468795380d7ceff196f | NoneCardbox case (big) | ||
| Instructions | /zxdb/sinclair/entries/0001704/F-16CombatPilot(EN).pdf | 3,434,013 | f3e4a1e24c2c8af87f6ae8965fcc7fb9 | None | ||
| Media scan | /zxdb/sinclair/entries/0001704/F-16CombatPilot_SideA.jpg | 76,800 | 13c845c621e2a03452f608415190c15f | None | ||
| Media scan | /zxdb/sinclair/entries/0001704/F-16CombatPilot_SideB.jpg | 77,194 | b12055465356c3e353191499dfdeddfd | None | ||
| Tape image | /pub/sinclair/games/f/F-16CombatPilot(System4).tzx.zip | 80,316 | - | SpeedLock 7Re-release (R) | ||
| Instructions | /pub/sinclair/games-info/f/F-16CombatPilot(System4).pdf | 3,799,058 | - | |||
| Instructions | /pub/sinclair/games-info/f/F-16CombatPilot(System4)_Annex.pdf | 163,258 | - | |||
| Inlay - Back | /pub/sinclair/games-inlays/Rereleases/f/F-16CombatPilot(System4)_Back.jpg | 232,200 | - | |||
| Advertisement | /pub/sinclair/games-adverts/f/F-16CombatPilot(System4).jpg | 221,809 | - | |||
| Tape image | /pub/sinclair/games/f/F-16CombatPilot(ActionSixteen).tzx.zip | 34,830 | - | SpeedLock 7Re-release (R) | ||
| Inlay - Front | /zxdb/sinclair/entries/0001704/F-16CombatPilot(ActionSixteen)_Front.jpg | 368,644 | 9c64446742c785b5f29decece5456557 | NoneSingle jewel case | ||
| Media scan | /zxdb/sinclair/entries/0001704/F-16CombatPilot(ActionSixteen)_SideA.jpg | 129,317 | 01a74a47e3de35738ccbaa3f02766858 | None | ||
| Media scan | /zxdb/sinclair/entries/0001704/F-16CombatPilot(ActionSixteen)_SideB.jpg | 127,716 | b84b84833bf141126717b1ccc35f679e | None | ||
| Instructions | /zxdb/sinclair/entries/0001704/F-16CombatPilot(ActionSixteen)(EN).pdf | 481,420 | ff768e369b9d3e3d56354c9b0aa7777f | None |
| Type | Title | Publication | Issue | Date |
|---|---|---|---|---|
| standalone | F-16 Combat Pilot | Digital Integration | - | 1991 |
| Direction | Type | Entry |
|---|---|---|
| To | Original platform for | F-16 Combat Pilot |
| Tag | Type | Category | Member Seq | Links |
|---|---|---|---|---|
| Cursor | Control Option | - | - | |
| Interface 2 (right) | Control Option | - | - | |
| Kempston Joystick | Control Option | - | - | |
| Multi-loader in 128K mode | Feature | - | - | |
| Multi-loader in 48K mode | Feature | - | - | |
| Padlock Protection | Feature | - | Any protection system similar to Padlock System's coded cards.
The protection system was produced in conjunction with Software Projects, consisting of a card with numbers and letters that corresponded with a row of four colours. The player upon loading the game would be presented with a number, and using the card, had to match that number to four colours on screen, for instance A1 would need the player to input Blue, Purple, Green, Blue, getting the code correct would start the game. If the incorrect colours were input, the process would just continue to loop. | |
| Vector Graphics | Feature | - | Any title featuring some kind of real-time vector or polygon based graphics (from FX details to fully polygonal simulators). |
| Website | Score | Votes |
|---|---|---|
| WorldOfSpectrum | 7.94 | 16 |
| Type | Text |
|---|---|
| Remarks | Crash SAM Coupe cover demo |