| ID | 17064 |
|---|---|
| Title | Phantomasa in the Land of the Grunge Wizards |
| Machine | ZX-Spectrum 48K |
| Language | English |
| Genre | Arcade Game: Platform |
| Max Players | 1 |
| Available Type | A |
| Without Load Screen | No |
| Without Inlay | No |
| Type | Link | Size | MD5 | Flags | Details | Comments |
|---|---|---|---|---|---|---|
| Tape image | /pub/sinclair/games/p/PhantomasaInTheLandOfTheGrungeWizards.tzx.zip | 23,084 | - | NoneOriginal release (O) | ||
| Loading screen | /pub/sinclair/screens/load/p/scr/PhantomasaInTheLandOfTheGrungeWizards.scr | 6,912 | - | |||
| Running screen | /pub/sinclair/screens/in-game/p/PhantomasaInTheLandOfTheGrungeWizards.gif | 4,632 | - | |||
| Instructions | /pub/sinclair/games-info/p/PhantomasaInTheLandOfTheGrungeWizards.txt | 1,961 | - | |||
| Game map | /pub/sinclair/games-maps/p/PhantomasaInTheLandOfTheGrungeWizards.png | 36,834 | - | |||
| Inlay - Front | /pub/sinclair/games-inlays/p/PhantomasaInTheLandOfTheGrungeWizards.jpg | 41,011 | - | |||
| Source code | /pub/sinclair/games-extras/PhantomasaInTheLandOfTheGrungeWizards_SourceCode.zip | 2,609 | - | |||
| POK pokes file | /zxdb/sinclair/pokes/p/Phantomasa in the Land of the Grunge Wizards (2006)(WOPR2K).pok | 86 | 61b42d591ff279cf11fef58fbf653ad4 | |||
| RZX playback file | https://archive.org/download/rzxarchive/phantomasawizards.rzx | - | - | Recorded by Albert Valls (with rollback) |
| Release # | Year | Downloads |
|---|---|---|
| #0 | 2006 | 9 |
| Type | Title | Publication | Issue | Date |
|---|---|---|---|---|
| standalone | Phantomasa in the Land of the Grunge Wizards | WOPR2K | - | 2006 |
| Direction | Type | Entry |
|---|---|---|
| From | Authored with | HiSoft COLT Compiler |
| From | Authored with | Wham! The Music Box |
| Tag | Type | Category | Member Seq | Links |
|---|---|---|---|---|
| Concurso Libre de Videojuegos 2006 | Competition | 1 | LinkRules:
- Just new developments are accepted. As a special case, major improvements on the games of the BASIC 2005 compo were also accepted.
- It should work in at least one official ZX Spectrum model (be it 16K, +3 or whatever)
- If the game needed some peripheral, then that should be optional, never a requisite.
The game could be developed using any language or tool. | |
| Freeware (free but copyrighted) | Copyright Status | - |
| Website | Score | Votes |
|---|---|---|
| WorldOfSpectrum | 6.25 | 16 |