Entry Summary
ID18917
TitleDeath Mission
MachineZX-Spectrum 48K
LanguageEnglish
GenreArcade Game: Platform
Max Players1
Available TypeA
Without Load ScreenNo
Without InlayNo
People
Publishers
Unknown
Downloads
TypeLinkSizeMD5FlagsDetailsComments
Snapshot image/pub/sinclair/games/d/DeathMission.z80.zip12,970-
UndeterminedCompilation release (C)
Loading screen/pub/sinclair/screens/load/d/scr/DeathMission.scr6,912-
Running screen/pub/sinclair/screens/in-game/d/DeathMission.gif2,304-
Tape image/zxdb/sinclair/entries/0018917/DeathMission.tzx.zip12,495432ebb8660f5725c3e9296aac7df9ee6
None
(The Prisoner)
Releases
Release #YearDownloads
#0-4
Origins
TypeTitlePublicationIssueDate
within programDeath MissionFlame Software - within program "The Prisoner"Container #100801984
Relations
No relations recorded
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No tags recorded
Ports
No ports recorded
Remakes
No remakes recorded
Scores
WebsiteScoreVotes
WorldOfSpectrum41
Notes
TypeText
RemarksCame as freebie on the B-side of {The Prisoner|Flame Software|0010080} v1. "This was my first stab at writing an arcade game in BASIC that actually had moving parts (as opposed to the more simple Trader games). Much of the levels are thinly copied versions of popular games of the time, such as {Sheer Panic|Visions Software Factory|0004454}, {Chuckie Egg|A'n'F Software|0000958} or {Hunchback|Ocean Software Ltd|0002383}. The character positioning is a bit shaky but the game can definitely be beaten. It uses some code from a type in game from C&VG called Stasteroids, which was the first game I ever typed in, and as such, a firm nostalgic favourite. Probably the greatest achievement with this game was the weird out-of-this-world sound effects, particularly the instructions page!"
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