| ID | 1928 |
|---|---|
| Title | Galactic Gunners |
| Machine | ZX-Spectrum 48K |
| Language | English |
| Genre | Arcade Game: Shoot-em-up |
| Max Players | 1 |
| Available Type | A |
| Without Load Screen | No |
| Without Inlay | No |
| Type | Link | Size | MD5 | Flags | Details | Comments |
|---|---|---|---|---|---|---|
| Game map | /pub/sinclair/games-maps/g/GalacticGunners.png | 49,336 | - | |||
| POK pokes file | /zxdb/sinclair/pokes/g/Galactic Gunners (1987)(Cybexlab Software).pok | 133 | 88c76a6dfa2ee779a044c9c70ca2a032 | |||
| Tape image | /zxdb/sinclair/entries/0001928/GalacticGunners.tzx.zip | 18,001 | 8f84f76ca2469e54bdce4a1d4c4d9dfe | None | ||
| Running screen | /zxdb/sinclair/entries/0001928/0001928-run-1.scr | 6,912 | b925327c4d32b28a91535b2afb09c316 | None | ||
| Tape image | /zxdb/sinclair/entries/0001928/GalacticGunners.tap.zip | 18,055 | 049bb8e000213f6caa0f23d90e05918f | None | ||
| RZX playback file | https://archive.org/download/rzxarchive/galacticgunners.zip | - | - | Recorded by Colin Attle & Pavel Plíva (with rollback) | ||
| Loading screen | /zxdb/sinclair/entries/0001928/0001928-load-1.scr | 6,912 | 5430b33a66c9c1e4cbe2d37b2ffb5950 | None | ||
| Opening screen | /zxdb/sinclair/entries/0001928/0001928-open-1.scr | 6,912 | 6c478662ad1ee3aa085b76deb6721172 | None | ||
| Tape image | /zxdb/sinclair/entries/0001928/GalacticGunners(Ultrasoft[SK]).tap.zip | 23,157 | ce84a255ca10e591a9b14ff081167a0d | None | ||
| Tape image | /zxdb/sinclair/entries/0001928/GalacticGunners(Ultrasoft[SK]).tzx.zip | 28,281 | dc47dfbc3c9557a3297132f344da55df | None |
| Type | Title | Publication | Issue | Date |
|---|---|---|---|---|
| standalone | Galactic Gunners | Cybexlab Software | - | 1987 |
| Tag | Type | Category | Member Seq | Links |
|---|---|---|---|---|
| Cursor | Control Option | - | - | |
| Interface 2 (right) | Control Option | - | - | |
| Kempston Joystick | Control Option | - | - | |
| Public Domain (not copyrighted anymore) | Copyright Status | - | ||
| Small Gameplay Area (<50%) | Feature | - | Actual gameplay happens in less than half of computer screen. The surrounding screen area is mostly decorative: it may display some additional information such as score or energy, but losing it wouldn't make a lot of difference. |
| Website | Score | Votes |
|---|---|---|
| WorldOfSpectrum | 7.05 | 19 |