| ID | 2001141 |
|---|---|
| Title | How to Create a Game for ZX Spectrum, Using Assembler |
| Machine | - |
| Language | Russian |
| Genre | Book: Paperback |
| Max Players | 0 |
| Available Type | ? |
| Without Load Screen | No |
| Without Inlay | No |
| Release # | Year | Downloads |
|---|---|---|
| #0 | 1995 | 2 |
| Type | Title | Publication | Issue | Date |
|---|---|---|---|---|
| standalone | How to Create a Game for ZX Spectrum, Using Assembler | Piter Publishing House | - | 1995 |
| Tag | Type | Category | Member Seq | Links |
|---|---|---|---|---|
| How to Create a Game for ZX Spectrum | Series | 2 | - |
| Website | Score | Votes |
|---|---|---|
| WorldOfSpectrum | 9 | 3 |
| Type | Text |
|---|---|
| Remarks | This book is the second part of the series (also see {How to Create a Game for ZX Spectrum|Piter Publishing House|2001140}) and describes the methods of games programming, using assembler (GENS4). Full text (in russian) is available on the publisher's web site: <A HREF="http://www.piter.com/lib/978571900038/zxspectr.phtml">http://www.piter.com/lib/978571900038/zxspectr.phtml</A>. |