Entry Summary
ID210
TitleAnt Attack
MachineZX-Spectrum 48K
Language-
GenreArcade Game: Maze
Max Players1
Available TypeA
Without Load ScreenYes
Without InlayNo
Downloads
TypeLinkSizeMD5FlagsDetailsComments
Tape image/pub/sinclair/games/a/AntAttack.tzx.zip12,847-
NoneOriginal release (O)
Tape image/pub/sinclair/games/a/AntAttack.tap.zip14,492-
Undetermined
Running screen/pub/sinclair/screens/in-game/a/AntAttack.gif4,334-
Instructions/pub/sinclair/games-info/a/AntAttack.txt2,301-
Game map/pub/sinclair/games-maps/a/AntAttack.png359,933-
Magazine poster/pub/sinclair/magazines/YourSpectrum/Issue02/YRPoster02.jpg411,871-
Your Spectrum magazine poster
Remote linkhttp://sandywhite.co.uk/fun/ants--
Additional information
POK pokes file/zxdb/sinclair/pokes/a/Ant Attack (1983)(Quicksilva).pok148117c185e5a01cd5e7e783db73038b61a
Inlay - Front/zxdb/sinclair/entries/0000210/AntAttack.jpg371,5526532e9f292f08f89115ff70d5695fcf4
NoneSingle jewel case
Inlay - Back/zxdb/sinclair/entries/0000210/AntAttack_Back.jpg278,347f835aa66177d5d12d1afc250d3ff553a
NoneSingle jewel case
RZX playback filehttps://archive.org/download/rzxarchive/antattack.rzx--
Recorded by Philip Kendall
Opening screen/zxdb/sinclair/entries/0000210/AntAttack-OPEN-1.scr6,91264f59a0f6b015193100c5f533a496558
None
Media scan/zxdb/sinclair/entries/0000210/AntAttack_Media.jpg99,490ea51efbc4799c80c52f0d787c423aa82
None
Computer/ZX Interface 2 cartridge ROM image dump/zxdb/sinclair/entries/0000210/AntAttack.rom.zip14,637d63016d16cfac638ee5ee9abe073fefe
None
Modified version supports both English and Spanish, an alternate key-layout and faster circle drawing at the end
Tape image/pub/sinclair/games/a/AntAttack(HansesoftGmbH).tzx.zip14,469-
NoneRe-release (R)
Tape image/pub/sinclair/games/a/AntAttack(Hormigas)(Microbyte1).tzx.zip13,657-
NoneRe-release (R)
Instructions/pub/sinclair/games-info/a/AntAttack(Hormigas)(Microbyte).pdf9,472-
Inlay - Front/pub/sinclair/games-inlays/Rereleases/a/AntAttack(Hormigas)(Microbyte).jpg82,907-
Releases
Release #YearDownloads
#0198314
#119831
#219830
#319873
#419850
Origins
TypeTitlePublicationIssueDate
standaloneAnt AttackQuicksilva Ltd-1983
Relations
DirectionTypeEntry
ToInspiration forAlien Evolution
ToInspiration forBoom Bot
ToInspiration forCrapBot
ToInspiration forAnt Attack
ToInspiration forIsometric Ray Cast
Tags / Members
TagTypeCategoryMember SeqLinks
Ant AttackSeries1
-
Golden Joystick Awards 1983Annual AwardsBest Original Game of the Year3
Isometric 3D GraphicsGraphical View-
Multi-directional ScrollingScreen Movement-
-
Ports
TitlePlatformOfficialLink
-Amstrad CPCYesLink
-Commodore 64YesLink
Remakes
TitlePlatformsYearsFileNotes
3D Ant AttackPC/Windows2006Fileavailable
Ant Attack 2000PC/DOS2000Filein progress
Ant Attack PCPC/DOS2001Filein progress
WinAntPC/Windows2001Fileavailable
Scores
WebsiteScoreVotes
WorldOfSpectrum8.48281
Notes
TypeText
Known ErrorsThe 1984 microdrive version (on the {Games Cartridge|Sinclair Research Ltd|0014815}) is slightly corrupt. When playing the boy, after landing from a jump the graphic is "damaged": <IMG SRC="/zxdb/sinclair/pics/AntAttackBoy.png" WIDTH=320 HEIGHT=256> Geoff Wearmouth explains: "The tape version of Ant Attack has a short 76 byte BASIC bootstrap which then loads the entire 41K memory map including BASIC up to 65535. That affords a good level of copy protection. For microdrive loading a 600 byte buffer was required for a start. This was achieved by using variables to replace zero in the substantial BASIC program. Andy Pennell was responsible for duplicating the Games Cartridge. Because of the way LDIR works you often get copies of BASIC and machine code in the spare section of memory. It is never cleaned. Andy would have tried to reduce the loading time as much as possible. At the end of the tape there are several K of zero bytes. easily recognisable and these will have been cut out. Also 6K was trimmed from the BASIC by using variables for 0 and -1 in DATA statements - tape left, microdrive right. <IMG SRC="/zxdb/sinclair/pics/AntAttackCodeChunk.jpg" WIDTH=1024 HEIGHT=576> Unlike the Tape version which has no LOAD command the microdrive version has a line 9999 which loads the code from microdrive and then executes machine code. This among other things assembles 'RUN' + CHR$13 in memory somewhere, manipulates the error stack pointer so that instead of the Program finished message it autostarts from false BASIC. The graphics corruption is in the region of the normal stack position and I think that at loading or during preparation the block has been saved with a normal RAMTOP."
AwardsRank #09 - 1984 Sinclair User Top 50 Spectrum Software Classics
Aliases
Release #LanguageTitle
#2esHormigas
#3esHormigas
Licenses
No licenses linked
Files
No files linked