| ID | 23211 |
|---|---|
| Title | Fractal Tree |
| Machine | ZX-Spectrum 16K |
| Language | English |
| Genre | Utility: Visual/Screen |
| Max Players | 1 |
| Available Type | A |
| Without Load Screen | Yes |
| Without Inlay | No |
| Type | Link | Size | MD5 | Flags | Details | Comments |
|---|---|---|---|---|---|---|
| Tape image | /pub/sinclair/utils/f/FractalTree.tzx.zip | 1,546 | - | NoneUnidentified copy (if STP) or original release | ||
| Running screen | /pub/sinclair/screens/in-game/g/GrowYourOwnFractalTrees.gif | 3,313 | - | |||
| Instructions | /pub/sinclair/games-info/f/FractalTree.txt | 4,876 | - |
| Release # | Year | Downloads |
|---|---|---|
| #0 | - | 3 |
| Type | Title | Publication | Issue | Date |
|---|---|---|---|---|
| type-in from magazine issue | Fractal Tree | Popular Computing Weekly - type-in from magazine issue v.4 #40 - 1985/Oct/3 special "week#1" | 1985/10/03 |
| Type | Text |
|---|---|
| Remarks | Will work in either size machine. In fact, the 16K works better! It uses as much memory as it can get, with the result that a 16K machine goes up to 1024 branches and puts a reasonable tree on the screen, while on a 48K Spectrum it just goes on and on and on and in some cases fills half the screen with black lines. |