Entry Summary
ID23211
TitleFractal Tree
MachineZX-Spectrum 16K
LanguageEnglish
GenreUtility: Visual/Screen
Max Players1
Available TypeA
Without Load ScreenYes
Without InlayNo
People
Publishers
Unknown
Downloads
TypeLinkSizeMD5FlagsDetailsComments
Tape image/pub/sinclair/utils/f/FractalTree.tzx.zip1,546-
NoneUnidentified copy (if STP) or original release
Running screen/pub/sinclair/screens/in-game/g/GrowYourOwnFractalTrees.gif3,313-
Instructions/pub/sinclair/games-info/f/FractalTree.txt4,876-
Releases
Release #YearDownloads
#0-3
Origins
TypeTitlePublicationIssueDate
type-in from magazine issueFractal TreePopular Computing Weekly - type-in from magazine issue v.4 #40 - 1985/Oct/3 special "week#1"1985/10/03
Relations
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Ports
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Remakes
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Scores
No scores recorded
Notes
TypeText
RemarksWill work in either size machine. In fact, the 16K works better! It uses as much memory as it can get, with the result that a 16K machine goes up to 1024 branches and puts a reasonable tree on the screen, while on a 48K Spectrum it just goes on and on and on and in some cases fills half the screen with black lines.
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