Entry Summary
ID23936
TitleMolecale
MachineZX-Spectrum 48K
LanguageEnglish
GenreArcade Game: Shoot-em-up
Max Players2
Available TypeN
Without Load ScreenNo
Without InlayNo
Downloads
TypeLinkSizeMD5FlagsDetailsComments
Loading screen/pub/sinclair/screens/load/m/scr/Molecale.scr6,912-
Running screen/pub/sinclair/screens/in-game/m/Molecale.gif4,408-
Development material (sketches/notes)/pub/sinclair/games-extras/Molecale_DevelopmentScreens.zip28,083-
Development screens
Releases
Release #YearDownloads
#0-3
Origins
TypeTitlePublicationIssueDate
standaloneMolecaleVideo Images--
Relations
No relations recorded
Tags / Members
TagTypeCategoryMember SeqLinks
AlternatingTurn Mode-
-
Ports
No ports recorded
Remakes
No remakes recorded
Scores
No scores recorded
Notes
TypeText
RemarksNever got past the demo stage. Dean recalls: "This Video Images "game that never was", was to take place around a star named Molecale (pronounced 'mollicale'). The star system was divided up into sectors, some of which contained planets. Getting to the planets would involve fighting your way through waves of various nasties, finally facing a 'big boss nasty' when you reached the planet. It was also intended to be a two player 'buddy game' which would be harder to complete. All this was conceived at Video Images around 1987/88, probably by all three members but the actual name 'Molecale', was (I think) dreamed up by Wayne Sheardown (who never actually became part of Video Images in the end)"
Aliases
No aliases
Licenses
No licenses linked
Web links
No web links
Files
No files linked