Entry Summary
ID2462
TitleImpossible Mission
MachineZX-Spectrum 48K
Language-
GenreArcade Game: Adventure
Max Players1
Available TypeA
Without Load ScreenNo
Without InlayNo
Downloads
TypeLinkSizeMD5FlagsDetailsComments
Tape image/pub/sinclair/games/i/ImpossibleMission.tzx.zip27,609-
SpeedLock 1Original release (O)
BUGFIX tape image/pub/sinclair/games/i/ImpossibleMission(BUGFIX).tzx.zip28,501-
NoneOriginal release (O)
Tape image/pub/sinclair/games/i/ImpossibleMission.tap.zip26,061-
Undetermined
Loading screen/pub/sinclair/screens/load/i/scr/ImpossibleMission.scr6,912-
Running screen/pub/sinclair/screens/in-game/i/ImpossibleMission.gif3,117-
Instructions/pub/sinclair/games-info/i/ImpossibleMission.zip26,135-
Game map/pub/sinclair/games-maps/i/ImpossibleMission.jpg507,077-
Game map/pub/sinclair/games-maps/i/ImpossibleMission_2.png564,774-
Advertisement/pub/sinclair/games-adverts/i/ImpossibleMission.jpg237,726-
BUGFIX source code/pub/sinclair/games-extras/ImpossibleMission-BUGFIX-Patch_SourceCode.zip14,402-
Patch source code
POK pokes file/zxdb/sinclair/pokes/i/Impossible Mission (1985)(US Gold).pok6281d61d7117e86625c5e7e0e8b710e960b
Inlay - Back/zxdb/sinclair/entries/0002462/ImpossibleMission_Back.jpg176,042c89d8793b518a524365bfffee62d2348
NoneDouble jewel case
Inlay - Front/zxdb/sinclair/entries/0002462/ImpossibleMission_Front.jpg565,6767d1e79a36b31e1a6170442dd5ea55577
NoneDouble jewel case
RZX playback filehttps://archive.org/download/rzxarchive/impossmission.rzx--
Recorded by AndyC
Instructions/zxdb/sinclair/entries/0002462/ImpossibleMission(EN).pdf396,4126ec470be760cf341401f35562ee46314
None
Media scan/zxdb/sinclair/entries/0002462/ImpossibleMission_Media.jpg92,874166a845900a0687e3e4fe0fde883f46c
None
Tape image/pub/sinclair/games/i/ImpossibleMission(CompulogicalS.A.).tzx.zip26,581-
NoneRe-release (R)
Instructions/pub/sinclair/games-info/i/ImpossibleMission(CompulogicalS.A.).txt22,184-
Inlay - Front/pub/sinclair/games-inlays/Rereleases/i/ImpossibleMission(CompulogicalS.A.).jpg144,793-
Tape image/pub/sinclair/games/i/ImpossibleMission(D3MSoftware).tzx.zip26,268-
Unspecified custom loaderRe-release (R)
Inlay - Back/zxdb/sinclair/entries/0002462/ImpossibleMission(D3MSoftware)_Back.jpg597,582fc77b5b3cb0c4b3579b71e694130616e
NoneClamshell case (big)
Instructions/zxdb/sinclair/entries/0002462/ImpossibleMission(D3MSoftware)(FR).pdf620,746218abb948fcc5b9e0ceeaaf2468dcb1d
None
Inlay - Front/zxdb/sinclair/entries/0002462/ImpossibleMission(D3MSoftware)_Front.jpg581,727122d52367ebd5315d9dc90805d3a135a
NoneClamshell case (big)
Tape image/pub/sinclair/games/i/ImpossibleMission(DroSoft).tzx.zip27,647-
SpeedLock 1Re-release (R)
Instructions/pub/sinclair/games-info/i/ImpossibleMission(DroSoft).pdf110,539-
Inlay - Front/pub/sinclair/games-inlays/Rereleases/i/ImpossibleMission(DroSoft).jpg78,762-
Tape image/pub/sinclair/games/i/ImpossibleMission(ErbeSoftwareS.A.).tzx.zip27,502-
SpeedLock 1Re-release (R)
Scanned instructions/pub/sinclair/games-info/i/ImpossibleMission(ErbeSoftwareS.A.).zip613,921-
Inlay - Front/pub/sinclair/games-inlays/Rereleases/i/ImpossibleMission(ErbeSoftwareS.A.).jpg69,434-
Tape image/pub/sinclair/games/i/ImpossibleMission(Ricochet).tzx.zip27,616-
SpeedLock 1Re-release (R)
Inlay - Front/zxdb/sinclair/entries/0002462/ImpossibleMission(Ricochet).jpg559,79663a42cc9f0d70d3a5c2f19af0b488649
NoneSingle jewel case
Inlay - Back/zxdb/sinclair/entries/0002462/ImpossibleMission(Ricochet)_Back.jpg562,01202b5c31671d695c463f75b667551965f
NoneSingle jewel case
Media scan/zxdb/sinclair/entries/0002462/ImpossibleMission(Ricochet)_SideA.jpg69,375a8fa7cc04e3eb0b05917bc40e8eab74f
None
Media scan/zxdb/sinclair/entries/0002462/ImpossibleMission(Ricochet)_SideB.jpg68,43353d6276a8ed6ff9459ddc9b9c7f751ab
None
Inlay - Front/zxdb/sinclair/entries/0002462/ImpossibleMission(BumfunSoftware).jpg330,892b43d8335d37439324e9530701decb9b8
NoneSingle jewel case
Media scan/zxdb/sinclair/entries/0002462/ImpossibleMission(BumfunSoftware)_Tape.jpg70,018e58ae7225c3fbc81ba3c66d22d69c35e
None
Releases
Release #YearDownloads
#0198516
#119850
#219853
#319854
#419883
#519873
#619855
#720182
Origins
TypeTitlePublicationIssueDate
standaloneImpossible MissionU.S. Gold Ltd-1985
Relations
DirectionTypeEntry
ToInspiration forTop Secret
Tags / Members
TagTypeCategoryMember SeqLinks
Computer Gamer's Game of the Year Awards 1985Annual AwardsBest Platform Game1
LinkOther awards: 1st in category "Best Software House" - US Gold 2nd in category "Best Software House" - Melbourne House 3rd in category "Best Software House" - Ultimate (note that the listed games may have been for a different platform in the competition)
Espionage/Secret ServiceTheme-
Flip-screenScreen Movement-
-
Flippy FlippyUnsorted Set-
Games released with ZX Spectrum and Commodore 64 versions recorded on opposite sides of the same cassette tape.
Golden Joystick Awards 1984Annual AwardsGame of the Year3
Impossible MissionSeries1
-
Interface 2 (right)Control Option-
-
Kempston JoystickControl Option-
-
Multi-machine MediumFeature-
This means tapes or disks containing both the ZX Spectrum version and e.g. an Amstrad CPC or Commodore 64 version.
Vertical ScrollingScreen Movement-
-
Ports
TitlePlatformOfficialLink
-Amstrad CPCYesLink
-BBC MicroYesLink
-Commodore 64YesLink
-Sega Master SystemYesLink
-AcornYesLink
Remakes
TitlePlatformsYearsFileNotes
Implausible MissionPC/Windows2006Fileavailable
Scores
WebsiteScoreVotes
WorldOfSpectrum8.151
Notes
TypeText
Known ErrorsBugfixes provided by Bandit: <UL><LI> Game may crash after one play through (especially if you fail to beat the current high score). Fixed using POKE 46686,56: POKE 46687,6<LI> Sometimes the game cannot be completed because puzzle pieces may be placed underneath certain computer terminals, which the player cannot search (since attempting to do so will access the terminal). Technically the locations of the computer terminals are stored in a table at address $b8c4, so the game code can avoid these locations when distributing lift inits, snoozers and puzzles randomly. However this table stores the location of a chest of drawers instead of a computer terminal in room $18 by mistake, so a puzzle may be placed underneath that computer terminal. Also this table stores the location of 44 computer terminals, but the routine at address $a32f only copies 43 locations, so another puzzle may be placed underneath the last computer terminal in room $1f. Fixed using POKE 41780,44: POKE 47332,202</UL> Bugfix provided by jp: <UL><LI> If you are dialing the agency for help to solve the upper left puzzle, when you do have enough pieces you get the message "NTATION CORRECT*NOT" (this is a hangover from the other agency help "Correct orientation of leftmost pieces"). After the bug is fixed, you will get the message "*A SOLUTION EXISTS*". Fixed using POKE 44441,167<LI> The password counter (for collected lift inits/snoozes) is not correctly reset between games. This problem is solved resetting the counter explicitly with "$ade5: XOR A / LD ($bf8d),A". Fixed using POKE 44517,175: POKE 44518,50: POKE 44519,141: POKE 44520,191<LI> The screen is not properly cleared before displaying the "win" sequence. This problem is solved adding an explicit instruction 'CALL $8045' to clear the screen. Fixed using POKE 39172,113: POKE 39173,148: POKE 38001,205: POKE 38002,61: POKE 38003,104: POKE 38004,205: POKE 38005,69: POKE 38006,128: POKE 38007,201</UL> Modified "BUGFIX" file provided by jp (built as a patch to load the original speedlock release and apply all fixes automatically).
Aliases
No aliases
Licenses
NameTypeOfficialLinks
Impossible MissionSoftwareYes
-
Files
No files linked