| ID | 25169 |
|---|---|
| Title | Draw an Arc |
| Machine | ZX-Spectrum 16K |
| Language | English |
| Genre | Programming: BASIC |
| Max Players | 1 |
| Available Type | A |
| Without Load Screen | Yes |
| Without Inlay | No |
| Type | Link | Size | MD5 | Flags | Details | Comments |
|---|---|---|---|---|---|---|
| Tape image | /pub/sinclair/utils/d/DrawAnArc.tap.zip | 259,692 | - | Undetermined | ||
| Running screen | /pub/sinclair/screens/in-game/d/DrawAnArc.gif | 996 | - |
| Release # | Year | Downloads |
|---|---|---|
| #0 | - | 2 |
| Type | Title | Publication | Issue | Date |
|---|---|---|---|---|
| type-in from magazine issue | Draw an Arc | Popular Computing Weekly - type-in from magazine issue v.2 #19 - 1983/May/12 special "week#2" | 1983/05/12 |
| Website | Score | Votes |
|---|---|---|
| WorldOfSpectrum | 8 | 1 |
| Type | Text |
|---|---|
| Remarks | Dr Ian Logan explains, in BASIC, how the DRAW command in the ROM works when it's fed three parameters (i.e: DRAW x, y, angle). |
| Release # | Language | Title |
|---|---|---|
| #0 | en | The Mystery Solved |