| ID | 2635 |
|---|---|
| Title | Johnny Reb |
| Machine | ZX-Spectrum 48K |
| Language | - |
| Genre | Strategy Game: War |
| Max Players | 2 |
| Available Type | A |
| Without Load Screen | No |
| Without Inlay | No |
| Type | Link | Size | MD5 | Flags | Details | Comments |
|---|---|---|---|---|---|---|
| Tape image | /pub/sinclair/games/j/JohnnyReb.tzx.zip | 9,250 | - | NoneOriginal release (O) | ||
| Tape image | /pub/sinclair/games/j/JohnnyReb.tap.zip | 9,089 | - | Undetermined | ||
| Loading screen | /pub/sinclair/screens/load/j/scr/JohnnyReb.scr | 6,912 | - | |||
| Running screen | /pub/sinclair/screens/in-game/j/JohnnyReb.gif | 5,001 | - | |||
| Instructions | /pub/sinclair/games-info/j/JohnnyReb.rtf | 237,156 | - | |||
| Instructions | /pub/sinclair/games-info/j/JohnnyReb.txt | 9,513 | - | |||
| Inlay - Front | /pub/sinclair/games-inlays/j/JohnnyReb.jpg | 67,419 | - | |||
| Inlay - Front | /pub/sinclair/games-inlays/j/JohnnyReb_2.jpg | 42,105 | - | |||
| Instructions | /zxdb/sinclair/entries/0002635/JohnnyReb(EN).pdf | 107,025 | c405a60ba3ff76ca51736848cb4e9cbd | None | ||
| Tape image | /pub/sinclair/games/j/JohnnyReb(ZafiChip).tzx.zip | 8,992 | - | NoneRe-release (R) | ||
| Instructions | /pub/sinclair/games-info/j/JohnnyReb(ZafiChip).pdf | 230,988 | - | |||
| Inlay - Front | /pub/sinclair/games-inlays/Rereleases/j/JohnnyReb(ZafiChip).jpg | 134,042 | - |
| Type | Title | Publication | Issue | Date |
|---|---|---|---|---|
| standalone | Johnny Reb | MC Lothlorien Ltd | - | 1983 |
| Tag | Type | Category | Member Seq | Links |
|---|---|---|---|---|
| Johnny Reb | Series | 1 | - | |
| Turn based | Turn Mode | - | - | |
| Warmaster | Unsorted Set | - | - |
| Website | Score | Votes |
|---|---|---|
| WorldOfSpectrum | 7.42 | 12 |
| Type | Text |
|---|---|
| Remarks | Andy Pugh remembers: "Johnny Reb was written in Sinclair Basic. Each game piece had a string in an array associated with it, which was interpreted as a line of code (with EVAL()). A few user-defined functions to (for example) find the nearest enemy piece or strategic river crossing meant that each computer gamepiece had it's own strategy "method" which would return it's next move. [The game] sold something like 20,000 copies. On balance the £375 that I got for it wasn't a brilliant deal, but it bought my first motorcycle." |
| Release # | Language | Title |
|---|---|---|
| #1 | en | La Guerre de Secession |