| ID | 26633 |
|---|---|
| Title | Character |
| Machine | ZX-Spectrum 16K/48K |
| Language | English |
| Genre | Utility: Fonts/UDGs |
| Max Players | 1 |
| Available Type | A |
| Without Load Screen | Yes |
| Without Inlay | No |
| Type | Link | Size | MD5 | Flags | Details | Comments |
|---|---|---|---|---|---|---|
| Tape image | /pub/sinclair/utils/c/Character.tzx.zip | 2,255 | - | NoneUnidentified copy (if STP) or original release | ||
| Running screen | /pub/sinclair/screens/in-game/c/Character.gif | 1,494 | - |
| Release # | Year | Downloads |
|---|---|---|
| #0 | - | 2 |
| Type | Title | Publication | Issue | Date |
|---|---|---|---|---|
| type-in from magazine issue | Character | Sinclair User - type-in from magazine issue #29 - 1984/Aug | 1984/08 |
| Tag | Type | Category | Member Seq | Links |
|---|---|---|---|---|
| Sinclair BASIC | Native Programming Language | - | - |
| Type | Text |
|---|---|
| Remarks | The original was a 48K version, but the article came with instructions for converting it to 16K - nothing more than changing the address at which the font is loaded and the POKEs to the CHARS sysvar. The converted version is also on the TZX. |