Entry Summary
ID27419
TitleSea Fight
MachineZX-Spectrum 48K
LanguageRussian
GenreGame: Board
Max Players5
Available TypeA
Without Load ScreenNo
Without InlayNo
Downloads
TypeLinkSizeMD5FlagsDetailsComments
Tape image/pub/sinclair/games/s/SeaFight.tap.zip30,146-
Undetermined
Remote linkhttp://colossoft.anarxi.st/?go=seafight--
Instructions
Instructions/pub/sinclair/games-info/s/SeaFight.txt384-
Source code/pub/sinclair/games-extras/SeaFight_SourceCode.zip14,674-
Loading screen/zxdb/sinclair/entries/0027419/SeaFight.scr6,91279f49558b1b94c04861544795f4ed4fe
Running screen/zxdb/sinclair/entries/0027419/SeaFight.gif4,042fa7642ae57fc55a7638372b562312163
Releases
Release #YearDownloads
#019976
Origins
TypeTitlePublicationIssueDate
standaloneSea FightOleg N. Cher-1997
Relations
DirectionTypeEntry
FromAuthored withZ80 COLOSS
Tags / Members
TagTypeCategoryMember SeqLinks
Freeware (free but copyrighted)Copyright Status-
In-game Mini-game(s)Feature-
-
Interface 2 (right)Control Option-
-
Turn basedTurn Mode-
-
Ports
No ports recorded
Remakes
No remakes recorded
Scores
WebsiteScoreVotes
WorldOfSpectrum6.754
Notes
TypeText
RemarksOleg recalls: "This game was originally written on a Ukraine clone of the ZX Spectrum, named Orel' BK-08 (Dnepropetrovsk variant). This machine has 64K RAM and 16K ROM. Sea Fight uses the Orel' BK-08 "shadow" memory (placed in 0000-3FFF) to save the title screen, and right before playing, it is restored. You will see colour attributes on the Spectrum 48K, but this is correct - the game is ready to be played - the screen restoration only works on the Orel' BK-08. Interesting fact: The main artist of Sea Fight is Svetlana Golichenko. She is my sister!"
Aliases
No aliases
Licenses
NameTypeOfficialLinks
BattleshipsBoardNo
Web links
No web links
Files
No files linked