Entry Summary
ID301
TitleAstronut
MachineZX-Spectrum 48K
LanguageEnglish
GenreArcade Game: Platform
Max Players1
Available TypeA
Without Load ScreenNo
Without InlayNo
Downloads
TypeLinkSizeMD5FlagsDetailsComments
Tape image/pub/sinclair/games/a/Astronut.tzx.zip19,470-
NoneOriginal release (O)
Tape image/pub/sinclair/games/a/Astronut.tap.zip23,258-
Undetermined
Loading screen/pub/sinclair/screens/load/a/scr/Astronut.scr6,912-
Running screen/pub/sinclair/screens/in-game/a/Astronut.gif3,809-
Instructions/pub/sinclair/games-info/a/Astronut.txt708-
Game map/pub/sinclair/games-maps/a/Astronut.png42,421-
Code sheet/pub/sinclair/games-extras/Astronut_CodeSheet.jpg361,390-
Code sheet/pub/sinclair/games-extras/Astronut_CodeSheet.txt1,937-
POK pokes file/zxdb/sinclair/pokes/a/Astronut (1984)(Software Projects).pok91f5b47562b28ed07646c05918c4db318a
Inlay - Front/zxdb/sinclair/entries/0000301/Astronut.jpg291,267eb0021ea04a35c05f8fa5a47c1e1e0a2
NoneSingle jewel case
Inlay - Back/zxdb/sinclair/entries/0000301/Astronut_Back.jpg269,857164a36b31529963335b91baa9c99f751
NoneSingle jewel case
RZX playback filehttps://archive.org/download/rzxarchive/astronut.zip--
Recorded by Robert Maines (with rollback) - Crashes on the last (15th) level
Instructions/zxdb/sinclair/entries/0000301/Astronut(EN).pdf270,371ed0231747f4fcaf5e287edf9e0e6ac98
None
Media scan/zxdb/sinclair/entries/0000301/Astronut_Media.jpg117,620b0308c55711504c7161edff1066802b1
None
Releases
Release #YearDownloads
#0198414
Origins
TypeTitlePublicationIssueDate
standaloneAstronutSoftware Projects Ltd-1984
Relations
No relations recorded
Tags / Members
TagTypeCategoryMember SeqLinks
Kempston JoystickControl Option-
-
Padlock ProtectionFeature-
Any protection system similar to Padlock System's coded cards. The protection system was produced in conjunction with Software Projects, consisting of a card with numbers and letters that corresponded with a row of four colours. The player upon loading the game would be presented with a number, and using the card, had to match that number to four colours on screen, for instance A1 would need the player to input Blue, Purple, Green, Blue, getting the code correct would start the game. If the incorrect colours were input, the process would just continue to loop.
Ports
No ports recorded
Remakes
No remakes recorded
Scores
WebsiteScoreVotes
WorldOfSpectrum7.9332
Notes
No notes recorded
Aliases
No aliases
Licenses
No licenses linked
Files
No files linked