| ID | 3055 |
|---|---|
| Machine | ZX-Spectrum 48K |
| Language | English |
| Genre | Arcade Game: Platform |
| Max Players | 1 |
| Available Type | A |
| Magazine | Issue | Type | Score |
|---|---|---|---|
| Computer Gamer | 1986 #16 | News/Note | - |
| Crash | 1986 #30 | Review | - |
| Personal Computer Games | 1984 #13 | Full-page ad | - |
| Sinclair User | 1986 #53 | Review | - |
| Your Sinclair | 1986 #8 | Review | - |
| ZX Computing | 1986 #28 | Review | - |
| Website | Score | Votes |
|---|---|---|
| WorldOfSpectrum | 3.5 | 10 |
| File | Size | Tags | Comments |
|---|---|---|---|
MasterThe.png | 35.9 KB |
| File | Size | Tags | Comments |
|---|---|---|---|
MasterThe.scr | 6.8 KB |
| File | Size | Tags | Comments |
|---|---|---|---|
Master, The (1986)(Artic Computing).pok | 76 B |
| File | Size | Tags | Comments |
|---|---|---|---|
MasterThe.gif | 4.6 KB |
| File | Size | Tags | Comments |
|---|---|---|---|
| - | Recorded by Rafal (with rollback) |
| File | Size | Tags | Comments |
|---|---|---|---|
MasterThe.tzx.zip | 30.1 KB | ||
MasterThe(MasterTape).tzx.zip | 30.1 KB | (Master Tape) | |
MasterTheV1.35.tzx.zip | 31.6 KB | v1.35 | |
MasterTheV2.0M.tzx.zip | 33.2 KB | v2.0M | |
MasterTheV2.0M(different).tzx.zip | 28.2 KB | v2.0M(different) | |
MasterTheV3.0.tzx.zip | 31.0 KB | v3.0 | |
MasterThe.tap.zip | 29.9 KB |
| Release # | Year | Downloads | Comments |
|---|---|---|---|
| #0 | 1986 | 17 |
| Type | Title | Publication | Issue | Date |
|---|---|---|---|---|
| standalone | Master, The | Antartic | - | 1986 |
| Tag | Type | Category | Links |
|---|---|---|---|
| Cursor | Control Option | - | |
| Kempston Joystick | Control Option | - | |
| Padlock Protection | Feature | Any protection system similar to Padlock System's coded cards. The protection system was produced in conjunction with Software Projects, consisting of a card with numbers and letters that corresponded with a row of four colours. The player upon loading the game would be presented with a number, and using the card, had to match that number to four colours on screen, for instance A1 would need the player to input Blue, Purple, Green, Blue, getting the code correct would start the game. If the incorrect colours were input, the process would just continue to loop. |