| ID | 3103 |
|---|---|
| Title | Mean Streak |
| Machine | ZX-Spectrum 48K/128K |
| Language | English |
| Genre | Arcade Game: Shoot-em-up |
| Max Players | 2 |
| Available Type | A |
| Without Load Screen | No |
| Without Inlay | No |
| Type | Link | Size | MD5 | Flags | Details | Comments |
|---|---|---|---|---|---|---|
| Tape image | /pub/sinclair/games/m/MeanStreak.tzx.zip | 54,532 | - | NoneOriginal release (O) | ||
| Tape image | /pub/sinclair/games/m/MeanStreak128.tap.zip | 28,619 | - | Undetermined | ||
| Tape image | /pub/sinclair/games/m/MeanStreak48.tap.zip | 30,639 | - | Undetermined | ||
| Loading screen | /pub/sinclair/screens/load/m/scr/MeanStreak.scr | 6,912 | - | |||
| Running screen | /pub/sinclair/screens/in-game/m/MeanStreak.gif | 3,810 | - | |||
| Advertisement | /pub/sinclair/games-adverts/m/MeanStreak.jpg | 132,462 | - | |||
| Ripped in-game/theme music in AY format | /pub/sinclair/music/ay/games/m/MeanStreak.ay.zip | 2,794 | - | |||
| POK pokes file | /zxdb/sinclair/pokes/m/Mean Streak (1987)(Mirrorsoft).pok | 311 | 36141d3b6186e500ee3eb3d0a60cd3c4 | |||
| Instructions | /zxdb/sinclair/entries/0003103/MeanStreak.txt | 4,798 | 6945c49b5c534cce3f2efb3cd4a96cf1 | None | ||
| Inlay - Front | /zxdb/sinclair/entries/0003103/MeanStreak.jpg | 489,992 | 52e0bc5603e2a135dfdbf7ca376cca51 | NoneDouble jewel case | ||
| Inlay - Back | /zxdb/sinclair/entries/0003103/MeanStreak_Back.jpg | 427,763 | 84a2f2dc2fb9b447a278723991c2bcbd | NoneDouble jewel case | ||
| Media scan | /zxdb/sinclair/entries/0003103/MeanStreak_Media.jpg | 144,867 | 1d105eb8d71568ad2a126329bd1bb402 | None |
| Release # | Year | Downloads |
|---|---|---|
| #0 | 1987 | 12 |
| Type | Title | Publication | Issue | Date |
|---|---|---|---|---|
| standalone | Mean Streak | Mirrorsoft Ltd | - | 1987 |
| Tag | Type | Category | Member Seq | Links |
|---|---|---|---|---|
| AY Sound | Feature | - | - | |
| Alternating | Turn Mode | - | - | |
| Custom Screen Loader | Feature | - | Any title featuring a custom way to display the loading screen while the game loads (excluding timers). | |
| Diagonal (Unidirectional) Scrolling | Screen Movement | - | - | |
| Isometric 3D Graphics | Graphical View | - | ||
| Small Gameplay Area (<50%) | Feature | - | Actual gameplay happens in less than half of computer screen. The surrounding screen area is mostly decorative: it may display some additional information such as score or energy, but losing it wouldn't make a lot of difference. |
| Title | Platform | Official | Link |
|---|---|---|---|
| - | Commodore 64 | Yes | Link |
| Website | Score | Votes |
|---|---|---|
| WorldOfSpectrum | 7.06 | 17 |