| ID | 3128 |
|---|---|
| Machine | ZX-Spectrum 48K |
| Language | English |
| Genre | Game: Tactical Combat |
| Max Players | 1 |
| Available Type | A |
| Magazine | Issue | Type | Score |
|---|---|---|---|
| C&VG (Computer & Video Games) | 1986 #58 | News/Note | - |
| Crash | 1987 #44 | Review | - |
| Crash | 1991 #89 | Review | - |
| Popular Computing Weekly | 1986 #39 (week#4) | Map | - |
| Popular Computing Weekly | 1986 #39 (week#4) | Solution | - |
| Popular Computing Weekly | 1986 #39 (week#4) | Map | - |
| Popular Computing Weekly | 1986 #40 (week#1) | Map | - |
| Popular Computing Weekly | 1986 #40 (week#1) | Solution | - |
| Popular Computing Weekly | 1986 #41 (week#2) | Solution | - |
| Popular Computing Weekly | 1986 #41 (week#2) | Map | - |
| Your Computer | 1986 #7 | Advert | - |
| Your Computer | 1986 #7 | News/Note | - |
| Your Sinclair | 1988 #34 | Review | - |
| Website | Score | Votes |
|---|---|---|
| WorldOfSpectrum | 8.13 | 25 |
| File | Size | Tags | Comments |
|---|---|---|---|
Mercenary-TheSecondCity_Front.jpg | 588.5 KB |
| File | Size | Tags | Comments |
|---|---|---|---|
Mercenary-TheSecondCity_Media.jpg | 130.9 KB | Nonerel #0 |
| File | Size | Tags | Comments |
|---|---|---|---|
Mercenary-TheSecondCity.gif | 2.5 KB |
| File | Size | Tags | Comments |
|---|---|---|---|
Mercenary-TheSecondCity.z80.zip | 27.8 KB |
| File | Size | Tags | Comments |
|---|---|---|---|
Mercenary-TheSecondCity.tzx.zip | 16.6 KB |
| Type | Title | Publication | Issue | Date |
|---|---|---|---|---|
| standalone | Mercenary: The Second City | Novagen Software Ltd | - | 1988 |
| Dir | Type | Entry |
|---|---|---|
| From | Add-on that requires | Mercenary |
| Tag | Type | Category | Links |
|---|---|---|---|
| Cursor | Control Option | - | |
| Interface 2 (right) | Control Option | - | |
| Kempston Joystick | Control Option | - | |
| Perspective 3D Graphics | Graphical View | Link | |
| Vector Graphics | Feature | Any title featuring some kind of real-time vector or polygon based graphics (from FX details to fully polygonal simulators). |