| ID | 34312 |
|---|---|
| Title | Hibernated 1: This Place is Death |
| Machine | ZX-Spectrum 48K |
| Language | English |
| Genre | Adventure Game: Text-Only |
| Max Players | 1 |
| Available Type | X |
| Without Load Screen | No |
| Without Inlay | No |
| Type | Link | Size | MD5 | Flags | Details | Comments |
|---|---|---|---|---|---|---|
| Running screen | /zxdb/sinclair/entries/0034312/0034312-run-1.scr | 6,912 | 7f3e37f8a37fab78dbf107afe1de5886 | None | ||
| Loading screen | /zxdb/sinclair/entries/0034312/0034312-load-1.scr | 6,912 | 592c6766137cf375800f1490fc091f4f | None | ||
| Instructions | /zxdb/sinclair/entries/0034312/Hibernated1-ThisPlaceIsDeath(EN).pdf | 3,528,983 | 6f7c5437d200e0498bbb8b98397e9754 | None | ||
| Inlay - Back | /zxdb/sinclair/entries/0034312/Hibernated1-ThisPlaceIsDeath_Back.jpg | 618,538 | 956bdb1949834e50b6e90f7a9567ac23 | NoneCardbox case (big) | ||
| Inlay - Front | /zxdb/sinclair/entries/0034312/Hibernated1-ThisPlaceIsDeath_Front.jpg | 732,697 | e4191901077ff7ccaa8067f93b9c9f9a | NoneCardbox case (big) | ||
| Poster | /zxdb/sinclair/entries/0034312/Hibernated1-ThisPlaceIsDeath_Poster.jpg | 1,298,102 | 45e15fc9e5141e2736db1838e40e569e | None | ||
| Media scan | /zxdb/sinclair/entries/0034312/Hibernated1-ThisPlaceIsDeath_SideA.jpg | 63,665 | 80a6a5b7735b19c3e3b072761082d64d | None | ||
| Media scan | /zxdb/sinclair/entries/0034312/Hibernated1-ThisPlaceIsDeath_SideB.jpg | 62,867 | e038e076f27c0b480c74d01af561bc7f | None |
| Type | Title | Publication | Issue | Date |
|---|---|---|---|---|
| standalone | Hibernated 1: This Place is Death | Pond Software Ltd | - | 2018/05 |
| Direction | Type | Entry |
|---|---|---|
| From | Authored with | Professional Adventure Writer |
| To | Original platform for | Hibernated 1: This Place is Death |
| Tag | Type | Category | Member Seq | Links |
|---|---|---|---|---|
| Freeware (free but copyrighted) | Copyright Status | - |
| Type | Text |
|---|---|
| Publication | The first ZX Spectrum version was created using the PAW. Other 16-bit versions were later produced using DAAD, and ported back to the ZX Spectrum. The Director's Cut version was developed using an engine by PunyInform and ported to the Spectrum +3. |