Notes
Known ErrorsBugfixes provided by Equinox and Einar Saukas:
<UL><LI> It's not possible to complete the game because unlocking the ring room door requires a Mindstone that was abbreviated incorrectly. Fixed replacing "MID" with "MIN" in line 4250.</UL>
<UL><LI> The werewolf cannot attack you due to a coding mistake. Fixed replacing value 5490 with 5480 in line 880, replacing W=0 with W=1 in line 5646, and removing REM (i.e uncomment STOP) in line 7510.</UL>
<UL><LI> The werewolf cannot be killed due to another coding mistake. Fixed replacing I$(N,1,3) with I$(N,1, TO 3) in lines 5641 and 5642.</UL>
<UL><LI> The game crashes if you pick up more than 7 objects. Fixed as follows:
<PRE>4000 IF IN>=8 THEN PRINT FLASH 1;" YOU CAN'T CARRY ANY MORE!": RETURN
4200 LET IN=IN+1</PRE></UL>
<UL><LI> In the dark maze, some rooms are (incorrectly) visible or have a blank screen, because the code references wrong room numbers. Fixed replacing RM>44 with RM>=44, RM<60 with RM<=63, and RM>60 with RM>63 in lines 670, 690, 691, and 692.</UL>
<UL><LI> Also in the dark maze, the spider waits so long that you can walk past it if you know the path (and the maze is nearly impossible to escape anyway if you don't). Fixed replacing value 16 with 6 in lines 693, 694, and 695.</UL>
<UL><LI> The rooms near the drunken men are inaccessible due to a mapping error. Fixed replacing value 78 with 74 in line 7080.</UL>
<UL><LI> The hallways near the ring room are illogical due to another mapping error. Fixed replacing value 69 with 68 in line 7070.</UL>
<UL><LI> Program 2 draws a ring on screen, that's invisible without updating attributes first. Fixed as follows:
<PRE>25 CLS</PRE></UL>