Entry Summary
ID38969
TitleVenture 16
MachineZX-Spectrum 16K
LanguageEnglish
GenreAdventure Game: Text-Only
Max Players1
Available TypeA
Without Load ScreenYes
Without InlayYes
People
Publishers
Unknown
Downloads
TypeLinkSizeMD5FlagsDetailsComments
Tape image/zxdb/sinclair/entries/0038969/Venture16.tap.zip3,649516ee300e62260bc365e5bb4f42e7038
None
Opening screen/zxdb/sinclair/entries/0038969/0038969-open-1.scr6,912226f5cb7686d84670d2294fddb1a277d
None
Releases
Release #YearDownloads
#0-2
Origins
TypeTitlePublicationIssueDate
type-in from magazine issueVenture 16C&VG (Computer & Video Games) - type-in from magazine issue #24 - 1983/Oct1983/10
Relations
No relations recorded
Tags / Members
TagTypeCategoryMember SeqLinks
Sinclair BASICNative Programming Language-
-
Ports
No ports recorded
Remakes
No remakes recorded
Scores
No scores recorded
Notes
TypeText
SummaryExtract from a time traveller's diary discovered in the pyramid of Ikhotep, pharoah of the ninth dynasty on the planet Sirius B, in the dog star system. "I have been attempting to discover the secret of the pyramid for some months now. It is the only way I will be able to escape this barren planet. After my time-machine was destroyed by the warrior tribe I found my way to this dusty monument after consulting a man they regard as a wizard. He is in fact a fellow traveller in time and space exiled by the Time Lords to this lost planet. He has decided to stay and pursue his black arts among the warrior folk. But he has told me of a time gate which will lead me back to the main time lanes and freedom. He said the gate was hidden within the pyramid. I have uncovered some clues but not enough to lead me to the final solution. I can only keep trying. But I feel that, for me at least, time is running out." The diary was found next to a small pile of oddly shaped bones deep within the heart of the pyramid. Can you find your way out of the pyramid and off the barren planet? You will find several rooms within the pyramid and several objects within those rooms which must be coUected to solve the riddle of the ancient monument. The program uses the standard two word entry system and adjectives should not be entered.. To move simply type in the direction you wish to go, for example: 'N' or 'north'. Other useful words are TAKE, GET, THROW, DROP, INVENTORY.
Aliases
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