| ID | 3899 |
|---|---|
| Title | Project Future |
| Machine | ZX-Spectrum 48K |
| Language | English |
| Genre | Arcade Game: Maze |
| Max Players | 1 |
| Available Type | A |
| Without Load Screen | No |
| Without Inlay | No |
| Type | Link | Size | MD5 | Flags | Details | Comments |
|---|---|---|---|---|---|---|
| Tape image | /pub/sinclair/games/p/ProjectFuture.tzx.zip | 25,362 | - | NoneOriginal release (O) | ||
| BUGFIX tape image | /pub/sinclair/games/p/ProjectFuture(BUGFIX).tzx.zip | 24,827 | - | NoneUnidentified copy (if STP) or original release | ||
| Tape image | /pub/sinclair/games/p/ProjectFuture.tap.zip | 29,495 | - | Undetermined | ||
| Loading screen | /pub/sinclair/screens/load/p/scr/ProjectFuture.scr | 6,912 | - | |||
| Running screen | /pub/sinclair/screens/in-game/p/ProjectFuture.gif | 3,702 | - | |||
| Instructions | /pub/sinclair/games-info/p/ProjectFuture.txt | 3,355 | - | |||
| Game map | /pub/sinclair/games-maps/p/ProjectFuture.png | 413,766 | - | |||
| Inlay - Front | /pub/sinclair/games-inlays/p/ProjectFuture.jpg | 484,368 | - | |||
| Advertisement | /pub/sinclair/games-adverts/p/ProjectFuture.jpg | 283,250 | - | |||
| Advertisement | /pub/sinclair/games-adverts/p/ProjectFuture_2.jpg | 223,018 | - | |||
| POK pokes file | /zxdb/sinclair/pokes/p/Project Future (1985)(Micromania).pok | 171 | 742157367de409679865e1d9bf51f1b3 | |||
| Media scan | /zxdb/sinclair/entries/0003899/ProjectFuture_Tape.jpg | 65,734 | 0fe01058747576e2d4b9c33a8a47c291 | None | ||
| Media scan | /zxdb/sinclair/entries/0003899/ProjectFuture_Tape_2.jpg | 61,204 | ed8ab8a19bf9d4358a85154fde0cd047 | None | ||
| RZX playback file | https://archive.org/download/rzxarchive/projectfuture.rzx | - | - | Recorded by xmikex (with rollback) | ||
| Disk image | /zxdb/sinclair/entries/0003899/ProjectFuture.mdr.zip | 30,578 | fa6a8554c4b57be3ac7a502820a06baf | None | Unofficial - Created by Redgatemodels (09/24) | |
| Tape image | /pub/sinclair/games/p/ProjectFuture(Currys).tzx.zip | 25,380 | - | NoneRe-release (R) | ||
| Inlay - Front | /zxdb/sinclair/entries/0003899/ProjectFuture(Currys).jpg | 218,549 | d9fff9f78faa41290bbcb175878ff689 | NoneSingle jewel case | ||
| Media scan | /zxdb/sinclair/entries/0003899/ProjectFuture(Currys)_Tape.jpg | 63,418 | b413ac0c5d1cdeec1a9789f3821d5924 | None | ||
| Inlay - Back | /zxdb/sinclair/entries/0003899/ProjectFuture(Currys)_Back.jpg | 132,955 | 62d626325bdb024837acc49e2b3e4717 | NoneSingle jewel case |
| Type | Title | Publication | Issue | Date |
|---|---|---|---|---|
| standalone | Project Future | Micromania [UK] | - | 1985 |
| Tag | Type | Category | Member Seq | Links |
|---|---|---|---|---|
| Border Effects | Feature | - | Any program implementing multicolor effects on the border area (from small effects to intensify the gameplay, to complex effects like letters scrolling or paper-border sync to extend the screen area). | |
| Cursor | Control Option | - | - | |
| Interface 2 (right) | Control Option | - | - | |
| Kempston Joystick | Control Option | - | - | |
| Teleportation | Theme | - | A game that allows the player to teleport somewhere, using either technology or magic. |
| Title | Platform | Official | Link |
|---|---|---|---|
| - | Amstrad CPC | Yes | Link |
| Title | Platforms | Years | File | Notes |
|---|---|---|---|---|
| Project Future | PC/Windows | 2008 | File | available |
| Website | Score | Votes |
|---|---|---|
| WorldOfSpectrum | 8.18 | 24 |
| Type | Text |
|---|---|
| Known Errors | Bugfix provided by velesoft and FrankT: <UL><LI> The up/down controls for Kempston joystick are reversed: <PRE>6529 db1f in a,($1f) ; read kempston joystick 652b 5f ld e,a 652c 010000 ld bc,$0000 ; reset resulting direction 652f cb43 bit 0,e ; if pressed right 6531 c4f265 call nz,$65f2 ; then update C to indicate moving right 6534 cb4b bit 1,e ; if pressed left 6536 c4ef65 call nz,$65ef ; then update C to indicate moving left 6539 cb53 bit 2,e ; if pressed down 653b c4f565 call nz,$65f5 ; then update B to indicate moving up -> SHOULD BE DOWN 653e cb5b bit 3,e ; if pressed up 6540 c4f865 call nz,$65f8 ; then update B to indicate moving down -> SHOULD BE UP 6543 cb63 bit 4,e ; if pressed fire 6545 c4e965 call nz,$65e9 ; then update $5b03 directly to indicate fire 6548 ed433f68 ld ($683f),bc ; store resulting direction in $683f 654c c9 ret</PRE> Fixed using POKE 25916,248: POKE 25921,245</UL> Modified "BUGFIX" file provided by FrankT. |