Entry Summary
ID3919
TitlePsycho Hopper
MachineZX-Spectrum 48K
LanguageEnglish
GenreArcade Game: Shoot-em-up
Max Players1
Available TypeA
Without Load ScreenNo
Without InlayNo
Downloads
TypeLinkSizeMD5FlagsDetailsComments
Tape image/pub/sinclair/games/p/PsychoHopper.tzx.zip18,072-
NoneOriginal release (O)
Tape image/pub/sinclair/games/p/PsychoHopper.tap.zip20,546-
Undetermined
Loading screen/pub/sinclair/screens/load/p/scr/PsychoHopper.scr6,912-
Running screen/pub/sinclair/screens/in-game/p/PsychoHopper.gif3,539-
Game map/pub/sinclair/games-maps/p/PsychoHopper.png22,483-
POK pokes file/zxdb/sinclair/pokes/p/Psycho Hopper (1990)(Mastertronic Plus).pok280a5cdcd77d576a0a051464e3d7d5f7fe1
Inlay - Front/zxdb/sinclair/entries/0003919/PsychoHopper.jpg420,59147dfa1c4970a9ee89d82150ba04a52a9
NoneSingle jewel case
Instructions/zxdb/sinclair/entries/0003919/PsychoHopper(EN).txt3,1771096a2fb30350aec35a294be02a5a176
None
Media scan/zxdb/sinclair/entries/0003919/PsychoHopper_Tape.jpg63,57438d3c57fb1eb6b03d7acb3fc43963df2
None
Inlay - Back/zxdb/sinclair/entries/0003919/PsychoHopper_Back.jpg308,937d14937fdb6afc22565db73c941fe51f7
NoneSingle jewel case
RZX playback filehttps://archive.org/download/rzxarchive/psychohopper.zip--
Recorded by Albert Valls (with rollback)
Releases
Release #YearDownloads
#0199011
#1-0
Origins
TypeTitlePublicationIssueDate
standalonePsycho HopperMastertronic Plus-1990
Relations
No relations recorded
Tags / Members
TagTypeCategoryMember SeqLinks
CursorControl Option-
-
Interface 2 (right)Control Option-
-
Kempston JoystickControl Option-
-
Redefineable keysControl Option-
-
Ports
TitlePlatformOfficialLink
-Amstrad CPCYesLink
-Commodore 64YesLink
Remakes
No remakes recorded
Scores
WebsiteScoreVotes
WorldOfSpectrum6.4212
Notes
TypeText
Known ErrorsBugfix provided by BadBeard: <UL><LI>In level 2, one of the diamonds (the last one at the right side of the map) can't be grabbed since the highest jump of the player will never be high enough to do so. Fixed using POKE 39293,14: POKE 39541,14 <LI> Near the end of level 4, the game starts showing some graphic corruption if the game is played without sound: "In simplest terms, for some reason the game uses paging as if it were a 128k game?!? It then writes a couple of values into the area that it has just paged (which hasn't paged obviously) and this area is the screen update section. From this point the bug quickly manifests itself as this code is copied multiple times to various parts of memory. This bug only occurs with the sound OFF. If you turn the sound ON, it won't happen." Fixed using POKE 38882,24.</UL>
Aliases
No aliases
Licenses
No licenses linked
Files
No files linked