| ID | 3938 |
|---|---|
| Title | Punch & Judy |
| Machine | ZX-Spectrum 48K |
| Language | English |
| Genre | Arcade Game: Adventure |
| Max Players | 1 |
| Available Type | A |
| Without Load Screen | No |
| Without Inlay | No |
| Type | Link | Size | MD5 | Flags | Details | Comments |
|---|---|---|---|---|---|---|
| Tape image | /pub/sinclair/games/p/PunchJudy.tzx.zip | 22,133 | - | NoneOriginal release (O) | ||
| Tape image | /pub/sinclair/games/p/PunchJudy.tap.zip | 23,895 | - | Undetermined | ||
| Loading screen | /pub/sinclair/screens/load/p/scr/PunchJudy.scr | 6,912 | - | |||
| Running screen | /pub/sinclair/screens/in-game/p/PunchJudy.gif | 5,075 | - | |||
| Scanned instructions | /pub/sinclair/games-info/p/PunchJudy.jpg | 360,503 | - | |||
| Instructions | /pub/sinclair/games-info/p/PunchJudy.txt | 1,872 | - | |||
| Game map | /pub/sinclair/games-maps/p/PunchJudy.png | 70,139 | - | |||
| Development material (sketches/notes) | /pub/sinclair/games-extras/PunchJudy_DevelopmentGraphics.zip | 193,186 | - | Development graphics | ||
| ? | /pub/sinclair/games-extras/PunchJudy_Map+Tiles.tzx.zip | 7,235 | - | Map + tiles | ||
| Inlay - Front | /zxdb/sinclair/entries/0003938/PunchJudy.jpg | 623,386 | 07676966d17153aad8f811364e38caca | NoneSingle jewel case | ||
| Media scan | /zxdb/sinclair/entries/0003938/PunchJudy_Tape.jpg.jpg | 93,264 | 6d29700ffaa281b60c21e92c99a7ab1e | None | ||
| Inlay - Back | /zxdb/sinclair/entries/0003938/PunchJudy_Back.jpg | 373,951 | 9aff02166b07c4f90a7a01386b961d3b | NoneSingle jewel case |
| Type | Title | Publication | Issue | Date |
|---|---|---|---|---|
| standalone | Punch & Judy | Alternative Software Ltd | - | 1989 |
| Website | Score | Votes |
|---|---|---|
| WorldOfSpectrum | 5.12 | 8 |
| Type | Text |
|---|---|
| Remarks | Dean recalls: "The town has bits and pieces of Clockwize's home town 'Bridlington'. The Punch and Judy characters (and SCREEN$) were inspired by a book on the history of P&J from the local library. The ZX version was ported to the MSX by Dean Hickingbottom." The levels were created using the in-house development tool {16x6 Map Editor|Clockwize|0023935}. |