| ID | 42268 |
|---|---|
| Title | Back To The Gemba |
| Machine | ZX-Spectrum 128 +2 |
| Language | English |
| Genre | Demoscene: Demo |
| Max Players | 1 |
| Available Type | A |
| Without Load Screen | No |
| Without Inlay | No |
| Type | Link | Size | MD5 | Flags | Details | Comments |
|---|---|---|---|---|---|---|
| Ripped in-game/theme music in AY format | /zxdb/sinclair/entries/0042268/BackToTheGemba.ay.zip | 5,144 | 691161c505fc7d3e59a8d9c4052440d2 | None | ||
| Tape image | /zxdb/sinclair/entries/0042268/BackToTheGemba.tap.zip | 115,843 | bdc13356f05b51ff146db7878812275a | None | ||
| Instructions | /zxdb/sinclair/entries/0042268/BackToTheGemba(EN).txt | 662 | 4378533279871c82950a18914989411d | None | ||
| Opening screen | /zxdb/sinclair/entries/0042268/BackToTheGemba-OPEN-1.scr | 6,912 | bdfc6c21f777b9df48b67347716144fb | None | ||
| Disk image | /zxdb/sinclair/entries/0042268/BackToTheGemba.trd.zip | 117,453 | 7d2011d8979023dc349400bee5521ac3 | None | ||
| Running screen | /zxdb/sinclair/entries/0042268/BackToTheGemba-RUN-1.scr | 6,912 | a8f67c7ee2da65429cf71eb47289aa83 | None | ||
| Running screen | /zxdb/sinclair/entries/0042268/BackToTheGemba-RUN-2.scr | 6,912 | af2e7309a656788524055482a3650698 | None | ||
| Running screen | /zxdb/sinclair/entries/0042268/BackToTheGemba-RUN-3.scr | 6,912 | f07a0deb53330cde4f53c08c5887d414 | None | ||
| Running screen | /zxdb/sinclair/entries/0042268/BackToTheGemba-RUN-4.scr | 6,912 | f29612946fa4414726957fd282fda6cc | None | ||
| Running screen | /zxdb/sinclair/entries/0042268/BackToTheGemba-RUN-5.scr | 6,912 | 85a06ea3f360801b96abf2a197b2efd5 | None |
| Release # | Year | Downloads |
|---|---|---|
| #0 | 2015 | 10 |
| Type | Title | Publication | Issue | Date |
|---|---|---|---|---|
| standalone | Back To The Gemba | Gemba Boys | - | 2015/03/14 |
| Tag | Type | Category | Member Seq | Links |
|---|---|---|---|---|
| AY Sound | Feature | - | - | |
| AY Speech | Feature | - | - | |
| Border Effects | Feature | - | Any program implementing multicolor effects on the border area (from small effects to intensify the gameplay, to complex effects like letters scrolling or paper-border sync to extend the screen area). | |
| Forever 2015 | Demoparty | ZX Spectrum Demo | 1 |