| ID | 5342 |
|---|---|
| Machine | ZX-Spectrum 48K |
| Language | English |
| Genre | Adventure Game: Graphic |
| Max Players | 1 |
| Available Type | A |
| Magazine | Issue | Type | Score |
|---|---|---|---|
| C&VG (Computer & Video Games) | 1989 #92 | News/Note | - |
| Crash | 1989 #64 | News/Note | - |
| New Computer Express | 1989 #25 | News/Note | - |
| New Computer Express | 1989 #26 | Review | - |
| Your Sinclair | 1989 #43 | Review | - |
| Your Sinclair | 1992 #76 | CoverGame | - |
| Website | Score | Votes |
|---|---|---|
| WorldOfSpectrum | 8.21 | 36 |
| File | Size | Tags | Comments |
|---|---|---|---|
TotalEclipse2-TheSphinxJinx.scr | 6.8 KB |
| File | Size | Tags | Comments |
|---|---|---|---|
Total Eclipse 2 The Sphinx Jinx (1991)(Incentive Software).pok | 48 B |
| File | Size | Tags | Comments |
|---|---|---|---|
TotalEclipse2-TheSphinxJinx.gif | 6.0 KB |
| File | Size | Tags | Comments |
|---|---|---|---|
| - | Recorded by Andrey Drozd |
| File | Size | Tags | Comments |
|---|---|---|---|
TotalEclipse2-TheSphinxJinx.tap.zip | 31.5 KB |
| Release # | Year | Downloads | Comments |
|---|---|---|---|
| #0 | - | 5 |
| Type | Title | Publication | Issue | Date |
|---|---|---|---|---|
| within compilation | Total Eclipse 2: The Sphinx Jinx | Incentive Software Ltd - within compilation "Total Eclipse + The Sphinx Jinx" | Container #14695 | 1989 |
| Tag | Type | Category | Links |
|---|---|---|---|
| Archaeology | Theme | Link | |
| Cursor | Control Option | - | |
| Freescape | Feature | - | |
| Interface 2 (right) | Control Option | - | |
| Kempston Joystick | Control Option | - | |
| Perspective 3D Graphics | Graphical View | Link | |
| Small Gameplay Area (<50%) | Feature | Actual gameplay happens in less than half of computer screen. The surrounding screen area is mostly decorative: it may display some additional information such as score or energy, but losing it wouldn't make a lot of difference. | |
| Total Eclipse | Series | - | |
| Vector Graphics | Feature | Any title featuring some kind of real-time vector or polygon based graphics (from FX details to fully polygonal simulators). |