| ID | 6478 |
|---|---|
| Machine | ZX-Spectrum 48K/128K |
| Language | English |
| Genre | Adventure Game: Text/Illustrated |
| Max Players | 1 |
| Available Type | A |
| Website | Score | Votes |
|---|---|---|
| WorldOfSpectrum | 7.92 | 12 |
| File | Size | Tags | Comments |
|---|---|---|---|
IngridsBack.dsk.zip | 206.1 KB |
| File | Size | Tags | Comments |
|---|---|---|---|
IngridsBack.png | 726.3 KB |
| File | Size | Tags | Comments |
|---|---|---|---|
IngridsBack.scr | 6.8 KB |
| File | Size | Tags | Comments |
|---|---|---|---|
Ingrid's Back (1988)(Level 9 Computing).pok | 136 B |
| File | Size | Tags | Comments |
|---|---|---|---|
IngridsBack_Poster.jpg | 581.6 KB | Nonerel #0 |
| File | Size | Tags | Comments |
|---|---|---|---|
IngridsBack.gif | 4.0 KB |
| File | Size | Tags | Comments |
|---|---|---|---|
| - | Recorded by Hippy Smith |
| File | Size | Tags | Comments |
|---|---|---|---|
IngridsBackPart1_128.z80.zip | 43.5 KB | part 1 128 | |
IngridsBackPart1_48.z80.zip | 33.7 KB | part 1 48 | |
IngridsBackPart2_128.z80.zip | 45.1 KB | part 2 128 | |
IngridsBackPart2_48.z80.zip | 33.4 KB | part 2 48 | |
IngridsBackPart3_128.z80.zip | 43.8 KB | part 3 128 | |
IngridsBackPart3_48.z80.zip | 33.6 KB | part 3 48 |
| File | Size | Tags | Comments |
|---|---|---|---|
IngridsBack.tzx.zip | 222.3 KB |
| Release # | Year | Downloads | Comments |
|---|---|---|---|
| #0 | 1988 | 25 |
| Type | Title | Publication | Issue | Date |
|---|---|---|---|---|
| standalone | Ingrid's Back | Level 9 Computing Ltd | - | 1988/10/29 |
| Tag | Type | Category | Links |
|---|---|---|---|
| Bookware | Feature | Bookware means software that was published with a related book or novella included in the same package. | |
| GnomeRanger | Series | - | |
| Golden Joystick Awards 1988 | Annual Awards | Adventure Game of the Year 8-bit | Link |
| Multi-machine Medium | Feature | This means tapes or disks containing both the ZX Spectrum version and e.g. an Amstrad CPC or Commodore 64 version. | |
| Padlock Protection | Feature | Any protection system similar to Padlock System's coded cards. The protection system was produced in conjunction with Software Projects, consisting of a card with numbers and letters that corresponded with a row of four colours. The player upon loading the game would be presented with a number, and using the card, had to match that number to four colours on screen, for instance A1 would need the player to input Blue, Purple, Green, Blue, getting the code correct would start the game. If the incorrect colours were input, the process would just continue to loop. | |
| Split-screen pics/text | Feature | - |