| ID | 6553 |
|---|---|
| Machine | ZX-Spectrum 48K/128K |
| Language | English |
| Genre | Adventure Game: Text/Illustrated |
| Max Players | 1 |
| Available Type | A |
| Website | Score | Votes |
|---|---|---|
| WorldOfSpectrum | 8.33 | 26 |
| File | Size | Tags | Comments |
|---|---|---|---|
Lancelot.jpg | 203.4 KB |
| File | Size | Tags | Comments |
|---|---|---|---|
Lancelot.dsk.zip | 204.9 KB |
| File | Size | Tags | Comments |
|---|---|---|---|
Lancelot_Back.jpg | 149.4 KB |
| File | Size | Tags | Comments |
|---|---|---|---|
Lancelot.scr | 6.8 KB |
| File | Size | Tags | Comments |
|---|---|---|---|
Lancelot (1988)(Mandarin Software).pok | 135 B |
| File | Size | Tags | Comments |
|---|---|---|---|
Lancelot.gif | 9.2 KB |
| File | Size | Tags | Comments |
|---|---|---|---|
| - | Recorded by Hippy Smith - Doesn't play back in Spectaculator |
| File | Size | Tags | Comments |
|---|---|---|---|
LancelotPart1_128.z80.zip | 44.0 KB | part 1 128 | |
LancelotPart1_48.z80.zip | 34.8 KB | part 1 48 | |
LancelotPart2_48.z80.zip | 33.2 KB | part 2 48 | |
LancelotPart3-QuestForTheHolyGrail128.z80.zip | 44.5 KB | part 3: Quest for the Holy Grail 128 | |
LancelotPart3-QuestForTheHolyGrail48.z80.zip | 34.5 KB | part 3: Quest for the Holy Grail 48 | |
LancelotPart2_128.z80.zip | 45.0 KB | part 2 128 |
| File | Size | Tags | Comments |
|---|---|---|---|
Lancelot_2.tzx.zip | 224.9 KB |
| Release # | Year | Downloads | Comments |
|---|---|---|---|
| #0 | 1988 | 22 |
| Type | Title | Publication | Issue | Date |
|---|---|---|---|---|
| standalone | Lancelot | Mandarin Software | - | 1988/09 |
| Tag | Type | Category | Links |
|---|---|---|---|
| Medieval Legends | Theme | - | |
| Multi-machine Medium | Feature | This means tapes or disks containing both the ZX Spectrum version and e.g. an Amstrad CPC or Commodore 64 version. | |
| Padlock Protection | Feature | Any protection system similar to Padlock System's coded cards. The protection system was produced in conjunction with Software Projects, consisting of a card with numbers and letters that corresponded with a row of four colours. The player upon loading the game would be presented with a number, and using the card, had to match that number to four colours on screen, for instance A1 would need the player to input Blue, Purple, Green, Blue, getting the code correct would start the game. If the incorrect colours were input, the process would just continue to loop. | |
| Split-screen pics/text | Feature | - |