| ID | 7980 |
|---|---|
| Title | Blast! |
| Machine | ZX-Spectrum 48K |
| Language | English |
| Genre | Programming: BASIC |
| Max Players | 1 |
| Available Type | A |
| Without Load Screen | No |
| Without Inlay | No |
| Type | Link | Size | MD5 | Flags | Details | Comments |
|---|---|---|---|---|---|---|
| Tape image | /pub/sinclair/utils/b/BlastV3.0.tzx.zip | 29,343 | - | NoneOriginal release (O) | v3.0 | |
| Tape image | /pub/sinclair/utils/b/BlastV3.7.tzx.zip | 30,546 | - | NoneOriginal release (O) | v3.7 | |
| Disk image | /pub/sinclair/utils/b/BlastV1.1.mdr.zip | 27,972 | - | NoneOriginal release (O) | v1.1 | |
| Disk image | /pub/sinclair/utils/b/BlastV3.7.opd.zip | 29,810 | - | NoneOriginal release (O) | v3.7 | |
| Tape image | /pub/sinclair/utils/b/BlastV1.0.tap.zip | 23,572 | - | Undetermined | v1.0 | |
| Tape image | /pub/sinclair/utils/b/BlastV1.1.tap.zip | 25,130 | - | Undetermined | v1.1 | |
| Tape image | /pub/sinclair/utils/b/BlastV2.0.tap.zip | 24,913 | - | Undetermined | v2.0 | |
| Tape image | /pub/sinclair/utils/b/BlastV3.7.tap.zip | 29,087 | - | Undetermined | v3.7 | |
| Loading screen | /pub/sinclair/screens/load/b/scr/BlastV1.1.scr | 6,912 | - | |||
| Loading screen | /pub/sinclair/screens/load/b/scr/BlastV3.7.scr | 6,912 | - | |||
| Running screen | /pub/sinclair/screens/in-game/b/Blast.gif | 1,030 | - | |||
| Instructions | /pub/sinclair/games-info/b/Blast.pdf | 216,734 | - | |||
| Advertisement | /pub/sinclair/games-adverts/b/Blast.jpg | 169,297 | - | |||
| Code sheet | /pub/sinclair/games-extras/Blast_CodeSheet.gif | 67,038 | - |
| Release # | Year | Downloads |
|---|---|---|
| #0 | 1985 | 14 |
| Type | Title | Publication | Issue | Date |
|---|---|---|---|---|
| standalone | Blast! | Oxford Computer Systems | - | 1985 |
| Tag | Type | Category | Member Seq | Links |
|---|---|---|---|---|
| Padlock Protection | Feature | - | Any protection system similar to Padlock System's coded cards.
The protection system was produced in conjunction with Software Projects, consisting of a card with numbers and letters that corresponded with a row of four colours. The player upon loading the game would be presented with a number, and using the card, had to match that number to four colours on screen, for instance A1 would need the player to input Blue, Purple, Green, Blue, getting the code correct would start the game. If the incorrect colours were input, the process would just continue to loop. |
| Type | Text |
|---|---|
| Remarks | cf. Super Blast Plus (enhanced version) |
| Remarks | SPOT: unreliable BASIC compiler |
| Release # | Language | Title |
|---|---|---|
| #0 | en | Blast Your BASIC |