| ID | 9378 |
|---|---|
| Title | Mission Jupiter |
| Machine | ZX-Spectrum 48K/128K |
| Language | English |
| Genre | Arcade Game: Shoot-em-up |
| Max Players | 2 |
| Available Type | D |
| Without Load Screen | No |
| Without Inlay | No |
| Type | Link | Size | MD5 | Flags | Details | Comments |
|---|---|---|---|---|---|---|
| Loading screen | /pub/sinclair/screens/load/m/scr/MissionJupiter.scr | 6,912 | - | |||
| Running screen | /pub/sinclair/screens/in-game/m/MissionJupiter.gif | 2,762 | - | |||
| Instructions | /pub/sinclair/games-info/m/MissionJupiter.txt | 3,250 | - | Multi-language instructions | ||
| Game map | /pub/sinclair/games-maps/m/MissionJupiter.png | 42,911 | - | |||
| POK pokes file | /zxdb/sinclair/pokes/m/Mission Jupiter (1987)(Code Masters).pok | 306 | 7e63bcd8eea9e2fd066e07541f91da8b | |||
| Inlay - Front | /zxdb/sinclair/entries/0009378/MissionJupiter.jpg | 352,807 | b41d99a6caf8af003a44c718f4ba6513 | NoneSingle jewel case | ||
| Inlay - Back | /zxdb/sinclair/entries/0009378/MissionJupiter_Back.jpg | 153,530 | a009cddd56fc3887ab113d800eadb949 | NoneSingle jewel case | ||
| Tape image | /zxdb/sinclair/entries/0009378/MissionJupiter.tzx.zip | 21,347 | 204d92892b345ca7a1bba475caf63589 | None | ||
| RZX playback file | /zxdb/sinclair/entries/0009378/MissionJupiter.rzx.zip | 70,288 | 1efa3504f2ea1955481bd00f497f7bce | None | Recorded by Albert Valls (with rollback) - [denied] | |
| Media scan | /zxdb/sinclair/entries/0009378/MissionJupiter_Media.jpg | 134,472 | e5287e8d86cb1c95e28e4d10121e06d8 | None |
| Type | Title | Publication | Issue | Date |
|---|---|---|---|---|
| standalone | Mission Jupiter | Code Masters Ltd | - | 1987 |
| Tag | Type | Category | Member Seq | Links |
|---|---|---|---|---|
| Alternating | Turn Mode | - | - | |
| Interface 2 (right) | Control Option | - | - | |
| Kempston Joystick | Control Option | - | - |
| Title | Platform | Official | Link |
|---|---|---|---|
| - | Amstrad CPC | Yes | Link |
| Website | Score | Votes |
|---|---|---|
| WorldOfSpectrum | 5.5 | 8 |
| Type | Text |
|---|---|
| Known Errors | Bugfix provided by BadBeard: <UL><LI>At the end of the 10th and final level, a barrier is supposed to open once all the orbs in the level have been shot, but that barrier wouldn't open as expected. Actually the game doesn't have an ending and instead it loops to the initial level once the player goes across the open barrier, something that would be impossible without a patch (the barrier kills the player if touched).</UL> |
| Release # | Language | Title |
|---|---|---|
| #0 | en | Jupiter Mission |