Entry Summary
ID22901
TitleShutdown
MachineZX-Spectrum 48K
LanguageEnglish
GenreArcade Game: Action
Max Players1
Available TypeR
Without Load ScreenNo
Without InlayNo
Downloads
TypeLinkSizeMD5FlagsDetailsComments
Tape image/pub/sinclair/games/s/Shutdown.tzx.zip15,938-
NoneOriginal release (O)
Loading screen/pub/sinclair/screens/load/s/scr/Shutdown.scr6,912-
Running screen/pub/sinclair/screens/in-game/s/Shutdown.gif4,804-
Game map/pub/sinclair/games-maps/s/Shutdown.png246,931-
Game additional material/pub/sinclair/games-extras/Shutdown_DevelopmentSCREENs.zip6,340-
Releases
Release #YearDownloads
#0-5
Origins
TypeTitlePublicationIssueDate
standaloneShutdownVideo Images--
Relations
No relations recorded
Tags / Members
TagTypeCategoryMember SeqLinks
CursorControl Option-
-
Interface 2 (right)Control Option-
-
Kempston JoystickControl Option-
-
Ports
TitlePlatformOfficialLink
-Amstrad CPCYes-
-Commodore 64YesLink
Remakes
No remakes recorded
Scores
WebsiteScoreVotes
WorldOfSpectrum58
Notes
TypeText
RemarksDean recalls: "This game was created at Video Images, a co-operative company formed in 1987 in Scunthorpe by David Bradley, David Colley and Dean Hickingbottom. The original CPC version was coded by David B. and Dean H. at Video Images. When the company split, Dave B and Dean took the game with them to Clockwize in 1989 and it was sold along with a ZX and CBM64 conversion (by Craig Wight), to another company. As far as I know it never saw the light of day. The company was Palmer Acoustics Ltd of Sheffield (possibly PAL Developments Ltd??)" The maps were designed with the specifically written tool {14x6 Map Designer|Clockwize|0023937}.
Aliases
No aliases
Licenses
No licenses linked
Files
No files linked