| ID | 2878 |
|---|---|
| Title | Lightcycle |
| Machine | ZX-Spectrum 16K |
| Language | English |
| Genre | Arcade Game: Action |
| Max Players | 1 |
| Available Type | A |
| Without Load Screen | Yes |
| Without Inlay | No |
| Type | Link | Size | MD5 | Flags | Details | Comments |
|---|---|---|---|---|---|---|
| Tape image | /pub/sinclair/games/l/Lightcycle48.tap.zip | 3,468 | - | Undetermined | ||
| Running screen | /pub/sinclair/screens/in-game/l/Lightcycle.gif | 2,504 | - | |||
| Tape image | /zxdb/sinclair/entries/0002878/Lightcycle.tap.zip | 3,581 | e87fe475969cfb1f668c7626894fa72b | Undetermined | ||
| RZX playback file | https://archive.org/download/rzxarchive/lightcyclesc.rzx | - | - | Recorded by Paul E. Collins (with rollback) |
| Release # | Year | Downloads |
|---|---|---|
| #0 | - | 4 |
| Type | Title | Publication | Issue | Date |
|---|---|---|---|---|
| within electronic magazine | Lightcycle | Spectrum Computing - within electronic magazine "Spectrum Computing 10" | Container #13680 | 1984/11 |
| Website | Score | Votes |
|---|---|---|
| WorldOfSpectrum | 3.33 | 6 |
| Type | Text |
|---|---|
| Remarks | The 48K version "is the original 48K version of Lightcycle I wrote (Spectrum Computing 10) before it was cut down to 16K by Spectrum Computing. This is the original game in 3 levels as it was meant to be." |