Entry Summary
ID4365
TitleScooby-Doo
MachineZX-Spectrum 48K
LanguageEnglish
GenreArcade Game: Action
Max Players1
Available TypeA
Without Load ScreenNo
Without InlayNo
Downloads
TypeLinkSizeMD5FlagsDetailsComments
Tape image/pub/sinclair/games/s/Scooby-Doo.tzx.zip25,325-
Elite Uni-LoaderOriginal release (O)
Tape image/pub/sinclair/games/s/Scooby-Doo.tap.zip28,760-
Undetermined
Loading screen/pub/sinclair/screens/load/s/scr/Scooby-Doo.scr6,912-
Running screen/pub/sinclair/screens/in-game/s/Scooby-Doo.gif6,034-
Instructions/pub/sinclair/games-info/s/Scooby-Doo.txt1,321-
Game map/pub/sinclair/games-maps/s/Scooby-Doo.jpg357,499-
Game map/pub/sinclair/games-maps/s/Scooby-Doo_2.png88,373-
Advertisement/pub/sinclair/games-adverts/s/Scooby-Doo.jpg338,338-
Advertisement/pub/sinclair/games-adverts/s/Scooby-Doo_2.jpg285,175-
Advertisement/pub/sinclair/games-adverts/s/Scooby-Doo_3.jpg295,743-
POK pokes file/zxdb/sinclair/pokes/s/Scooby-Doo (1986)(Elite Systems).pok347917ec129122313f54d14ca6fc2d9ee64
Inlay - Front/zxdb/sinclair/entries/0004365/Scooby-Doo_Front.jpg356,1049bb16bee6fccc3ecaaf5d82dd94795e9
NoneClamshell case (small)
RZX playback filehttps://archive.org/download/rzxarchive/scooby.rzx--
Recorded by Daren (with rollback)
Instructions/zxdb/sinclair/entries/0004365/Scooby-Doo(MULTI-LANG).pdf1,179,6218e278821a9094ef5462dedde8fe9dc75
None
Media scan/zxdb/sinclair/entries/0004365/Scooby-Doo_Media.jpg88,204a2f2e0f37d0a2ede5ce654930af025e6
None
Inlay - Front/zxdb/sinclair/entries/0004365/Scooby-Doo(EDOS)_Front.jpg315,84686d9e585ecdb9f2a35d1a956c0396942
NoneDouble jewel case (square)
Tape image/pub/sinclair/games/s/Scooby-Doo(Encore).tzx.zip25,362-
Elite Uni-LoaderRe-release (R)
Inlay - Front/zxdb/sinclair/entries/0004365/Scooby-Doo(Encore).jpg604,58900c62fdb45ca97fef5a7b0651834fed0
NoneSingle jewel case
Inlay - Back/zxdb/sinclair/entries/0004365/Scooby-Doo(Encore)_Back.jpg400,8397797b4b3256e127c8ea4a42a32e8011b
NoneSingle jewel case
Media scan/zxdb/sinclair/entries/0004365/Scooby-Doo(Encore)_Media.jpg106,3499223efc1f9b3bde7bbb3a708b8d3339e
None
Inlay - Front/pub/sinclair/games-inlays/Rereleases/s/Scooby-Doo(uniMicro).jpg15,890-
Tape image/pub/sinclair/games/s/Scooby-Doo(ZafiChip).tzx.zip24,177-
Unspecified custom loaderRe-release (R)
Instructions/pub/sinclair/games-info/s/Scooby-Doo(ZafiChip).pdf11,774-
Inlay - Front/pub/sinclair/games-inlays/Rereleases/s/Scooby-Doo(ZafiChip).jpg192,821-
Advertisement/pub/sinclair/games-adverts/s/Scooby-Doo(ZafiChip).jpg272,336-
Releases
Release #YearDownloads
#0198615
#1-1
#219864
#3-1
#419864
Origins
TypeTitlePublicationIssueDate
standaloneScooby-DooElite Systems Ltd-1986
Relations
No relations recorded
Tags / Members
TagTypeCategoryMember SeqLinks
CursorControl Option-
-
Horror/HalloweenTheme-
-
Interface 2 (right)Control Option-
-
Kempston JoystickControl Option-
-
Multi-directional ScrollingScreen Movement-
-
Side-view 2D GraphicsGraphical View-
-
Ports
TitlePlatformOfficialLink
-Amstrad CPCYesLink
-Commodore Plus/4YesLink
Scooby DooCommodore 64YesLink
Remakes
No remakes recorded
Scores
WebsiteScoreVotes
WorldOfSpectrum7.4441
Notes
TypeText
RemarksA much-hyped game, Elite first started advertising this from around Autumn 1985. The advert billed the game as "the first ever computer cartoon" and featured some mouth watering screenshots. The game was to be similar to the laser disc arcade games such as {Dragon's Lair|Software Projects Ltd|0001497}. Issue 21 of Crash carried a full preview of the game. The game was to feature all the characters from the cartoon and was set in a Scottish castle owned by Shaggy's auntie. The castle is haunted and Scooby and the gang have 48 hours to solve the mystery. The game is said to "feature seven or eight action sequences which are separated by descriptive scenes in which characters in the game interact by meeting together and having a chat..." "In the action sequences you will follow Scooby and Shaggy as they search the castle and need to help them solve (or avoid) problems as they arise and generally guide them on their way. You drive the action in the game, acting rather like a film director, taking decisions which affect the outcome of events. After each action sequence has been played through, the scene will fade to a descriptive section where you eavesdrop on conversations and can pick up clues, tips and hints which will help you solve the mystery." The game was scrapped as the Spectrum was not capable of handling such an ambitious project. Issue 47 of Sinclair User reported: "while the graphics in the game ... are supposedly unbelievable the game is a shambles. Lack of memory has been blamed for the failure to release the game". Elite were, however, supposedly considering releasing the game for the 128K Spectrum. Faster Than Light then developed the game for Elite, a much more conventional platform and ladders game, which was released towards the end of 1986. The game did spawn the Scooby Award in the Gremlin column of Sinclair User which was given to much-delayed games!
Aliases
Release #LanguageTitle
#0enScooby Doo
#0enScooby Doo in the Castle Mystery
Licenses
NameTypeOfficialLinks
Scooby-DooCartoonYes
Files
No files linked