Entry Summary
ID4798
TitleSquirmy Wormy
MachineZX-Spectrum 16K
LanguageEnglish
GenreArcade Game: Action
Max Players1
Available TypeA
Without Load ScreenYes
Without InlayNo
People
Publishers
Downloads
TypeLinkSizeMD5FlagsDetailsComments
Snapshot image/pub/sinclair/games/s/SquirmyWormy.z80.zip3,726-
Undetermined
Running screen/pub/sinclair/screens/in-game/s/SquirmyWormy.gif1,256-
BUGFIX tape image/zxdb/sinclair/entries/0004798/SquirmyWormy(BUGFIX).z80.zip3,7271bff65658a595ada6abfb3c2fb71beda
None
Tape image/zxdb/sinclair/entries/0004798/SquirmyWormy.tzx.zip3,168d455a800a183fab53f5ff11bad25730e
None
(Galaxy Warlords Squirmy Wormy)
Releases
Release #YearDownloads
#019834
Origins
TypeTitlePublicationIssueDate
standaloneSquirmy WormyJohn Prince-1983
Relations
No relations recorded
Tags / Members
No tags recorded
Ports
No ports recorded
Remakes
No remakes recorded
Scores
WebsiteScoreVotes
WorldOfSpectrum5.754
Notes
TypeText
Known ErrorsBugfix provided by Einar Saukas: <UL><LI> The control keys are complete nonsense. The game recognizes the exact key sequence for the Sinclair 2 input, but the keyboard port MSB bits are inverted, thus it reads the entire keyboard EXCEPT the correct keys. This is the original code: <PRE> $7b93 nop $7b94 ld a, $10 $7b96 out ($fe), a $7b98 in a, ($fe) ; A=$10 to read all keys except 67890 </PRE> But it should be: <PRE> $7b93 ld a, $10 $7b95 out ($fe), a $7b97 cpl $7b98 in a, ($fe) ; A=$ef to read only keys 67890 </PRE> Fixed using POKE 31635,62: POKE 31636,16: POKE 31637,211: POKE 31638,254: POKE 31639,47</UL>
Aliases
No aliases
Licenses
NameTypeOfficialLinks
CentipedeSoftwareNo
Files
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