| ID | 4798 |
|---|---|
| Title | Squirmy Wormy |
| Machine | ZX-Spectrum 16K |
| Language | English |
| Genre | Arcade Game: Action |
| Max Players | 1 |
| Available Type | A |
| Without Load Screen | Yes |
| Without Inlay | No |
| Type | Link | Size | MD5 | Flags | Details | Comments |
|---|---|---|---|---|---|---|
| Snapshot image | /pub/sinclair/games/s/SquirmyWormy.z80.zip | 3,726 | - | Undetermined | ||
| Running screen | /pub/sinclair/screens/in-game/s/SquirmyWormy.gif | 1,256 | - | |||
| BUGFIX tape image | /zxdb/sinclair/entries/0004798/SquirmyWormy(BUGFIX).z80.zip | 3,727 | 1bff65658a595ada6abfb3c2fb71beda | None | ||
| Tape image | /zxdb/sinclair/entries/0004798/SquirmyWormy.tzx.zip | 3,168 | d455a800a183fab53f5ff11bad25730e | None | (Galaxy Warlords Squirmy Wormy) |
| Release # | Year | Downloads |
|---|---|---|
| #0 | 1983 | 4 |
| Type | Title | Publication | Issue | Date |
|---|---|---|---|---|
| standalone | Squirmy Wormy | John Prince | - | 1983 |
| Website | Score | Votes |
|---|---|---|
| WorldOfSpectrum | 5.75 | 4 |
| Type | Text |
|---|---|
| Known Errors | Bugfix provided by Einar Saukas: <UL><LI> The control keys are complete nonsense. The game recognizes the exact key sequence for the Sinclair 2 input, but the keyboard port MSB bits are inverted, thus it reads the entire keyboard EXCEPT the correct keys. This is the original code: <PRE> $7b93 nop $7b94 ld a, $10 $7b96 out ($fe), a $7b98 in a, ($fe) ; A=$10 to read all keys except 67890 </PRE> But it should be: <PRE> $7b93 ld a, $10 $7b95 out ($fe), a $7b97 cpl $7b98 in a, ($fe) ; A=$ef to read only keys 67890 </PRE> Fixed using POKE 31635,62: POKE 31636,16: POKE 31637,211: POKE 31638,254: POKE 31639,47</UL> |
| Name | Type | Official | Links |
|---|---|---|---|
| Centipede | Software | No |
| Website | Language | URL |
|---|---|---|
| UVL | en | https://www.uvlist.net/game-14972-Squirmy+Wormy |