| Tape image | /pub/sinclair/games/c/Cederick.tzx.zip | 16,353 | - | NoneOriginal release (O) | | |
| Snapshot image | /pub/sinclair/games/c/Cederick.z80.zip | 16,304 | - | Undetermined | | |
| Loading screen | /pub/sinclair/screens/load/c/scr/Cederick.scr | 6,912 | - | | | |
| Running screen | /pub/sinclair/screens/in-game/c/Cederick.gif | 6,084 | - | | | |
| RZX playback file | /zxdb/sinclair/entries/0006076/Cederick.rzx.zip | 80,594 | d71fa01fd125aa9c15ded51e061427de | None | | Recorded by Paul E Collins (with rollback) - used Alex Dijkstra's solution. As he states, the game does not end when all treasures are gathered. |