| Entry | #6076 |
|---|---|
| Release Sequence | #0 |
| Release Date | 1985 |
| Currency | - |
| Price | - |
| Budget Price | - |
| Microdrive Price | - |
| Disk Price | - |
| Cartridge Price | - |
| Book ISBN | - |
| Book Pages | - |
| Type | Link | Size | MD5 | Flags | Details | Comments |
|---|---|---|---|---|---|---|
| Tape image | /pub/sinclair/games/c/Cederick.tzx.zip | 16,353 | - | NoneOriginal release (O) | ||
| Snapshot image | /pub/sinclair/games/c/Cederick.z80.zip | 16,304 | - | Undetermined | ||
| Loading screen | /pub/sinclair/screens/load/c/scr/Cederick.scr | 6,912 | - | |||
| Running screen | /pub/sinclair/screens/in-game/c/Cederick.gif | 6,084 | - | |||
| RZX playback file | /zxdb/sinclair/entries/0006076/Cederick.rzx.zip | 80,594 | d71fa01fd125aa9c15ded51e061427de | None | Recorded by Paul E Collins (with rollback) - used Alex Dijkstra's solution. As he states, the game does not end when all treasures are gathered. |
| Type | Link | Size | Flags | Details | Rationale |
|---|---|---|---|---|---|
| Loading screen | /pub/sinclair/screens/load/c/gif/Cederick.gif | 3,186 | redundant screenshot |